setCurrentWaypoint: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|s([0-9])\= ([^' ]+)'''([^' ]+)'''([^ ]*) " to "|s$1= $2$3$4 ") |
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|p2= waypoint: [[Array]] - format [[Waypoint]] | |p2= waypoint: [[Array]] - format [[Waypoint]] | ||
|r1=[[Nothing]] | |r1= [[Nothing]] | ||
|x1= <code>_grp [[setCurrentWaypoint]] [_grp, 1];</code> | |x1= <code>_grp [[setCurrentWaypoint]] [_grp, 1];</code> |
Revision as of 23:45, 7 August 2021
Description
- Description:
- Sets the currently active waypoint for a group.
- Groups:
- Waypoints
Syntax
- Syntax:
- groupName setCurrentWaypoint waypoint
- Parameters:
- groupName: Object or Group
- waypoint: Array - format Waypoint
- Return Value:
- Nothing
Examples
- Example 1:
_grp setCurrentWaypoint [_grp, 1];
Additional Information
- See also:
- waypointsdeleteWaypointcopyWaypointssetWaypointBehavioursetWaypointCombatModesetWaypointCompletionRadiussetWaypointDescriptionsetWaypointFormationsetWaypointHousePositionsetWaypointPositionsetWaypointScriptsetWaypointSpeedsetWaypointStatementssetWaypointTimeoutsetWaypointTypesetWaypointVisiblewaypointAttachVehiclewaypointAttachedVehiclesetWaypointLoiterRadiuswaypointLoiterRadiusaddWaypointsetWaypointLoiterTypewaypointSpeed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 27 Aug 2007
- Way
- (A1 1.08) Does not seem to work with Game Logic. Crashes to desktop.
- Posted on 26 Nov 2008
- Ceeeb
- Note that a waypoints number as seen in the mission editor is not the same as it is waypoint number using this command. In the mission editor, waypoint 0 refers to the first placed waypoint, whereas waypoint 0 with the setCurrentWaypoint command refers to the unit's initial position waypoint.
- Posted on 17 Jan 2010
- Galzohar
- (A2 1.05) This command may crash the game to desktop if you call it from the on act field of a waypoint that belongs to that same unit.
- Posted on 13 Aug 2012
- Igneous01
- Using this command forces the last waypoint to complete. Any code in the on Act of that waypoint will run.
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.05
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Waypoints