nearestBuilding: Difference between revisions
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|r1= [[Object]] |RETURNVALUE= 1 | |r1= [[Object]] |RETURNVALUE= 1 | ||
|x1= <code>_nBuilding = | |x1= <code>_nBuilding = nearestBuilding [[player]];</code> | ||
|x2= <code>_nBuilding = | |x2= <code>_nBuilding = nearestBuilding [[position]] [[player]];</code> | ||
|seealso= [[buildingPos]] [[nearestObject]] [[nearestObjects]] [[nearObjects]] [[nearestLocation]] [[nearEntities]] [[nearTargets]] [[nearSupplies]] [[nearestLocationWithDubbing]] [[nearObjectsReady]] [[nearRoads]] [[nearestMines]] | |seealso= [[buildingPos]] [[nearestObject]] [[nearestObjects]] [[nearObjects]] [[nearestLocation]] [[nearEntities]] [[nearTargets]] [[nearSupplies]] [[nearestLocationWithDubbing]] [[nearObjectsReady]] [[nearRoads]] [[nearestMines]] | ||
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<dd class="note"> | <dd class="note"> | ||
This command doesn't return any house or building placed in editor (with [[createVehicle]]). Use [[nearestObjects]] instead: | This command doesn't return any house or building placed in editor (with [[createVehicle]]). Use [[nearestObjects]] instead: | ||
<code> | <code>nearestObjects [<nowiki/>[[player]], ["House", "Building"], 50] [[select]] 0</code> | ||
</dd> | </dd> | ||
Revision as of 11:12, 12 May 2022
Description
- Description:
- Finds the nearest building to a given object or position. A "building" is defined as an object that is of class "House" and contains a path LOD.
- Groups:
- Object Detection
Syntax
- Syntax:
- nearestBuilding position
- Parameters:
- position: Object or Array in format PositionAGL or Position2D
- Return Value:
- Object
Examples
- Example 1:
_nBuilding = nearestBuilding player;
- Example 2:
_nBuilding = nearestBuilding position player;
Additional Information
- See also:
- buildingPos nearestObject nearestObjects nearObjects nearestLocation nearEntities nearTargets nearSupplies nearestLocationWithDubbing nearObjectsReady nearRoads nearestMines
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on February 18, 2016 - 20:18 (UTC)
- Pierre MGI
-
This command doesn't return any house or building placed in editor (with createVehicle). Use nearestObjects instead:
nearestObjects [player, ["House", "Building"], 50] select 0
- Posted on December 30, 2020 - 16:04 (UTC)
- Tankbuster
- Some large buildings are not found by this command. "Land_Airport_Tower_F", "Land_Offices_01_V1_F" and "Land_Hotel_02_F" are examples.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Detection