difficultyEnabled: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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|p1= flagName: [[String]] - Difficulty flag name. Following values are available:<br> | |p1= flagName: [[String]] - Difficulty flag name. Following values are available:<br> | ||
<spoiler text="Arma 3 Flags"> | <spoiler text="Arma 3 Flags"> | ||
{{Columns|5| | |||
* 3rdPersonView | * 3rdPersonView | ||
* armor | * armor | ||
Line 62: | Line 62: | ||
* weaponCursor | * weaponCursor | ||
* windEnabled | * windEnabled | ||
}} | |||
</spoiler> | |||
<spoiler text="Arma 2 Flags"> | <spoiler text="Arma 2 Flags"> | ||
{{Columns|5| | |||
* 3rdPersonView | * 3rdPersonView | ||
* armor | * armor | ||
Line 88: | Line 88: | ||
* unlimitedSaves | * unlimitedSaves | ||
* weaponCursor | * weaponCursor | ||
}} | |||
</spoiler> | |||
|r1= [[Boolean]] | |r1= [[Boolean]] | ||
Line 95: | Line 96: | ||
|x2= List current difficulty settings: | |x2= List current difficulty settings: | ||
< | <sqf> | ||
call { | |||
_diff | private ["_diff", "_cfg", "_flags", "_res"]; | ||
_cfg | _diff = []; | ||
_cfg = configFile >> "CfgDifficulties"; | |||
{ | { | ||
_flags | _flags = _cfg >> configName _x >> "Flags"; | ||
for "_i" from 0 to count _flags - 1 do { | |||
_diff | _diff pushBack configName (_flags select _i); | ||
}; | }; | ||
} | } forEach ("true" configClasses _cfg); | ||
_diff | _diff = _diff arrayIntersect _diff; | ||
_diff | _diff sort true; | ||
_res | _res = text ""; | ||
{ | { | ||
_res | _res = composeText [_res, parseText format [ | ||
"<t align | "<t align='left'>%1 - %2</t>", | ||
_x, | _x, | ||
[0, 1] | [0, 1] select difficultyEnabled _x | ||
], | ], lineBreak]; | ||
} | } forEach _diff; | ||
hint _res; | |||
};</ | }; | ||
</sqf> | |||
|seealso= [[difficultyOption]] [[difficulty]] [[difficultyEnabledRTD]] [[Arma 3: Difficulty Settings]] | |seealso= [[difficultyOption]] [[difficulty]] [[difficultyEnabledRTD]] [[Arma 3: Difficulty Settings]] | ||
}} | }} |
Revision as of 12:36, 13 May 2022
Description
- Description:
- Checks specific difficulty settings of the current user. Difficulty flag names can be found in the ArmA profile file under class Difficulties/xxx/Flags (xxx being regular or veteran).
- Multiplayer:
- This command checks the difficulty flags of the computer (client/server) where it is executed.
- Groups:
- Difficulty
Syntax
- Syntax:
- difficultyEnabled flagName
- Parameters:
- flagName: String - Difficulty flag name. Following values are available:
- 3rdPersonView
- armor
- autoAim
- autoGuideAT
- autoSpot
- autoTrimEnabled
- cameraShake
- clockIndicator
- deathMessages
- enemyTag
- extendetInfoType
- friendlyTag
- hud
- hudGroupInfo
- hudPerm
- hudWp
- hudWpPerm
- map
- mineTag
- netStats
- roughLanding
- stanceIndicator
- stressDamageEnabled
- unlimitedSaves
- vonID
- weaponCursor
- windEnabled
- 3rdPersonView
- armor
- autoSpot
- autoGuideAT
- autoAim
- allowSeagull
- clockIndicator
- deathMessages
- enemyTag
- friendlyTag
- hud
- hudPerm
- hudWp
- hudWpPerm
- map
- netStats
- suppressPlayer
- tracers
- realisticFatigue
- ultraAI
- unlimitedSaves
- weaponCursor
- Return Value:
- Boolean
Examples
- Example 1:
- Example 2:
- List current difficulty settings:
call { private ["_diff", "_cfg", "_flags", "_res"]; _diff = []; _cfg = configFile >> "CfgDifficulties"; { _flags = _cfg >> configName _x >> "Flags"; for "_i" from 0 to count _flags - 1 do { _diff pushBack configName (_flags select _i); }; } forEach ("true" configClasses _cfg); _diff = _diff arrayIntersect _diff; _diff sort true; _res = text ""; { _res = composeText [_res, parseText format [ "<t align='left'>%1 - %2</t>", _x, [0, 1] select difficultyEnabled _x ], lineBreak]; } forEach _diff; hint _res; };
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.05
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Difficulty