nearRoads: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
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|s1= pos [[nearRoads]] radius | |s1= pos [[nearRoads]] radius | ||
|p1= pos: [[Object]] or [[Array]] in format [[Position#PositionAGL|PositionAGL]] or [[Position#Introduction|Position2D]] | |p1= pos: [[Object]] or [[Array]] in format [[Position#PositionAGL|PositionAGL]] or [[Position#Introduction|Position2D]] - center of search radius | ||
|p2= radius: [[Number]] - search radius in meters | |p2= radius: [[Number]] - search radius in meters |
Revision as of 06:24, 7 November 2023
Description
- Description:
- Find the road segments within the circle of given radius.
- Groups:
- Roads and AirportsObject Detection
Syntax
- Syntax:
- pos nearRoads radius
- Parameters:
- pos: Object or Array in format PositionAGL or Position2D - center of search radius
- radius: Number - search radius in meters
- Return Value:
- Array of Objects - road segments within radius
Examples
- Example 1:
- Example 2:
- Example 3:
Additional Information
- See also:
- isOnRoad roadAt surfaceIsWater roadsConnectedTo findNearestEnemy nearestBuilding nearestObject nearestObjects nearObjects nearestLocation nearEntities nearTargets nearSupplies nearestLocationWithDubbing nearObjectsReady getRoadInfo nearestTerrainObjects nearestMines
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 26 Mar, 2011
- Tankbuster
- NearRoads always gets data in the same order. In a 300 meter radius around Feruz Abad, for example, the first one is in the south-west corner and the last one is in the north-east.