switchCamera: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "Killzone Kid" to "Killzone_Kid") |
Lou Montana (talk | contribs) m (Text replacement - "\{\{Feature *\| *Informative *\| ([^↵]+) *\}\}" to "{{Feature|informative|$1}}") |
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If you switch to a unit in a vehicle, this command uses the correct turret. | If you switch to a unit in a vehicle, this command uses the correct turret. | ||
{{Feature | | {{Feature|informative|Control over the unit is not given to the player. Use [[selectPlayer]] or a combination of [[switchCamera]] and [[remoteControl]] to achieve this.}} | ||
{{Feature|warning|Always [[switchCamera]] first (when needed) before using [[remoteControl]] as doing it after may lead to unpredictable results.}} | {{Feature|warning|Always [[switchCamera]] first (when needed) before using [[remoteControl]] as doing it after may lead to unpredictable results.}} | ||
Latest revision as of 18:11, 15 March 2024
Description
- Description:
- Switch camera to given vehicle / camera. Mode is one of:
- "INTERNAL": 1st person
- "GUNNER": optics / sights
- "EXTERNAL": 3rd person
- "GROUP": group
- "CARGO": same as "INTERNAL"
- Groups:
- Camera Control
Syntax
- Syntax:
- target switchCamera mode
- Parameters:
- target: Object
- mode: String
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- switchCamera target
- Parameters:
- target: Object
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- cameraView cameraOn cameraEffect selectPlayer remoteControl
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 2015-05-16 - 13:14 (UTC)
- Killzone_Kid
-
Force top down view:
private _cam = "Land_HandyCam_F" createVehicleLocal [0,0,0]; _cam hideObject true; _cam attachTo [player, [0,0,10]]; _cam setVectorUp [0,0.99,0.01]; _cam switchCamera "Internal"; findDisplay 46 displayAddEventHandler ["MouseButtonDown", { if (_this select 1 == 0) then { player forceWeaponFire [currentMuzzle player, currentWeaponMode player]; }; false }]; findDisplay 46 displayAddEventHandler ["KeyDown", { if (_this select 1 in actionKeys "ReloadMagazine") then { reload player; }; false }];
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Camera Control