nearestLocation: Difference between revisions
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Killzone Kid (talk | contribs) (example) |
Killzone Kid (talk | contribs) (format pos) |
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|p1= [position, locationClass]: [[Array]] |= Parameter 1 | |p1= [position, locationClass]: [[Array]] |= Parameter 1 | ||
|p2= position: [[ | |p2= position: [[Object]] or [[Array]] in format [[PositionAGL]] or [[Position2D]] |= Parameter 2 | ||
|p3= locationClass: [[String]] of a location class name. If "" is supplied, any nearest location is returned.|= Parameter 3 | |p3= locationClass: [[String]] of a location class name. If "" is supplied, any nearest location is returned.|= Parameter 3 | ||
Revision as of 12:54, 27 September 2015
Description
- Description:
- Return the closest location of specified class to a given position.
Checked range is unlimited (i.e. covers the whole map). - Groups:
- Uncategorised
Syntax
- Syntax:
- nearestLocation [position, locationClass]
- Parameters:
- [position, locationClass]: Array
- position: Object or Array in format PositionAGL or Position2D
- locationClass: String of a location class name. If "" is supplied, any nearest location is returned.
- Return Value:
- Location
Examples
- Example 1:
_nearestCity = nearestLocation [ getPos player, "nameCity"];
- Example 2:
_anyNearestLocation = nearestLocation [player, ""];
Additional Information
- See also:
- findNearestEnemynearestBuildingnearestObjectnearestObjectsnearObjectsnearEntitiesnearTargetsnearSuppliesnearestLocationWithDubbingnearObjectsReadynearRoadsArmA_2:_CfgLocationTypeslocationPositionnearestLocationscreateLocation
Notes
-
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