setDamage: Difference between revisions
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Killzone Kid (talk | contribs) (see also) |
Killzone Kid (talk | contribs) (alt syntax) |
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| Damage / repair object. | | Damage / repair object. Damage 0 means fully functional, damage 1 means completely destroyed / dead. (This function is an alias of [[setDammage]] and was introduced to fix the obvious spelling error in the original function name)<br><br> | ||
Since Arma 3 v1.67 there is an alternative syntax to this command allowing to switch off destruction effects. |= Description | |||
Damage 0 means fully functional, damage 1 means completely destroyed / dead. | |||
This function is | |||
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| [[Nothing]] |= Return value | | [[Nothing]] |= Return value | ||
|s2= object '''setDamage''' [damage, useEffects] ''Since Arma 3 v1.67''|= Syntax | |||
|p21= object: [[Object]] |= Parameter 21 | |||
|p22= [damage, useEffects]: [[Array]] |= Parameter 22 | |||
|p23= damage: [[Number]] |= Parameter 23 | |||
|p24= useEffects: [[Boolean]] - [[false]] to skip destruction effects. Default: [[true]] |= Parameter 24 | |||
|r2= [[Nothing]] |= Return value | |||
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|x1= <code>_soldier1 [[setDamage]] 1;</code> |= Example 1 | |x1= <code>_soldier1 [[setDamage]] 1;</code> |= Example 1 | ||
|x2= <code>_house1 [[setDamage]] [1, [[false]]];</code> |= Example 2 | |||
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| [[setDammage]], [[setVehicleArmor]], [[damage]], [[getDammage]], [[setHit]], [[getHit]], [[getHitIndex]], [[setHitIndex]], [[getHitPointDamage]], [[setHitPointDamage]] |= See also | | [[setDammage]], [[setVehicleArmor]], [[damage]], [[getDammage]], [[setHit]], [[getHit]], [[getHitIndex]], [[setHitIndex]], [[getHitPointDamage]], [[setHitPointDamage]] |= See also |
Revision as of 13:48, 17 December 2016
Description
- Description:
- Damage / repair object. Damage 0 means fully functional, damage 1 means completely destroyed / dead. (This function is an alias of setDammage and was introduced to fix the obvious spelling error in the original function name)
Since Arma 3 v1.67 there is an alternative syntax to this command allowing to switch off destruction effects. - Groups:
- Uncategorised
Syntax
Alternative Syntax
- Syntax:
- object setDamage [damage, useEffects] Since Arma 3 v1.67
- Parameters:
- object: Object
- [damage, useEffects]: Array
- damage: Number
- useEffects: Boolean - false to skip destruction effects. Default: true
- Return Value:
- Nothing
Examples
Additional Information
- See also:
- setDammagesetVehicleArmordamagegetDammagesetHitgetHitgetHitIndexsetHitIndexgetHitPointDamagesetHitPointDamage
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Ceeeb
- In OFP, setting a unit's damage to a negative value will set it's health to full, but impair their aim.
Bottom Section
- Posted on May 29, 2015 - 11:23 (UTC)
- KamikazeXeX
- Using this possible overrides individual hit damages such as setHitPointDamage ["HitHead", _value]; if you're having issues try setting hitdamage after setdamage
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.5
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- Command Group: Object Manipulation
- Notes: Improper Formatting