setDamage: Difference between revisions

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(see also)
(alt syntax)
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| Damage / repair object.
| Damage / repair object. Damage 0 means fully functional, damage 1 means completely destroyed / dead. (This function is an alias of [[setDammage]] and was introduced to fix the obvious spelling error in the original function name)<br><br>
 
Since Arma 3 v1.67 there is an alternative syntax to this command allowing to switch off destruction effects. |= Description
Damage 0 means fully functional, damage 1 means completely destroyed / dead.
 
This function is identical to [[setDammage]].
 
It was introduced to fix a spelling error in original function name. |= Description
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| [[Nothing]] |= Return value
| [[Nothing]] |= Return value
|s2= object '''setDamage''' [damage, useEffects] &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''Since Arma 3 v1.67''|= Syntax
|p21= object: [[Object]] |= Parameter 21
|p22= [damage, useEffects]: [[Array]] |= Parameter 22
|p23= damage: [[Number]] |= Parameter 23
|p24= useEffects: [[Boolean]] - [[false]] to skip destruction effects. Default: [[true]] |= Parameter 24
|r2= [[Nothing]] |= Return value
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|x1= <code>_soldier1 [[setDamage]] 1;</code> |= Example 1
|x1= <code>_soldier1 [[setDamage]] 1;</code> |= Example 1
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|x2= <code>_house1 [[setDamage]] [1, [[false]]];</code> |= Example 2
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| [[setDammage]], [[setVehicleArmor]], [[damage]], [[getDammage]], [[setHit]], [[getHit]], [[getHitIndex]], [[setHitIndex]], [[getHitPointDamage]], [[setHitPointDamage]] |= See also
| [[setDammage]], [[setVehicleArmor]], [[damage]], [[getDammage]], [[setHit]], [[getHit]], [[getHitIndex]], [[setHitIndex]], [[getHitPointDamage]], [[setHitPointDamage]] |= See also

Revision as of 13:48, 17 December 2016

Hover & click on the images for description

Description

Description:
Damage / repair object. Damage 0 means fully functional, damage 1 means completely destroyed / dead. (This function is an alias of setDammage and was introduced to fix the obvious spelling error in the original function name)

Since Arma 3 v1.67 there is an alternative syntax to this command allowing to switch off destruction effects.
Groups:
Uncategorised

Syntax

Syntax:
object setDamage damage
Parameters:
object: Object
damage: Number
Return Value:
Nothing

Alternative Syntax

Syntax:
object setDamage [damage, useEffects]        Since Arma 3 v1.67
Parameters:
object: Object
[damage, useEffects]: Array
damage: Number
useEffects: Boolean - false to skip destruction effects. Default: true
Return Value:
Nothing

Examples

Example 1:
_soldier1 setDamage 1;
Example 2:
_house1 setDamage [1, false];

Additional Information

See also:
setDammagesetVehicleArmordamagegetDammagesetHitgetHitgetHitIndexsetHitIndexgetHitPointDamagesetHitPointDamage

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Ceeeb
In OFP, setting a unit's damage to a negative value will set it's health to full, but impair their aim.

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Posted on May 29, 2015 - 11:23 (UTC)
KamikazeXeX
Using this possible overrides individual hit damages such as setHitPointDamage ["HitHead", _value]; if you're having issues try setting hitdamage after setdamage