BIS fnc unpackStaticWeapon: Difference between revisions
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Killzone Kid (talk | contribs) mNo edit summary |
Killzone Kid (talk | contribs) mNo edit summary |
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this, | this, | ||
this [[getPos]] [1000, [[random]] 360], | this [[getPos]] [1000, [[random]] 360], | ||
this getPos [10, 0] | this [[getPos]] [10, 0] | ||
] [[call]] [[BIS_fnc_unpackStaticWeapon]]; | ] [[call]] [[BIS_fnc_unpackStaticWeapon]]; | ||
"]; | "]; |
Revision as of 00:22, 7 January 2017
Description
- Description:
/* File: fn_unpackStaticWeapon.sqf Description: Function which uses a weapon team to pack a static weapon such as the HMG or Mortar. Requires three personnel in the team as a minimum (leader, gunner, assistant). Parameter(s): _this select 0: the support team group (group) _this select 1: location to place gun (position) _this select 2: location of target (position) */
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
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Notes
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- Posted on January 6, 2017 - 23:10 (UTC)
- Killzone Kid
-
The following script will create a group consisting of a Team Leader, Gunner and Asst. Gunner and give the group 2 random MOVE waypoints. After the group reached the 1st waypoint, waypoint statement will execute BIS_fnc_unpackStaticWeapon and the group will stop and unpack static weapon, while leader is given random position to go to. After 7 seconds the BIS_fnc_packStaticWeapon is executed and the group packs and heads to 2nd waypoint.
private _group = createGroup west; private _pos = player getRelPos [20, 0]; private _randomDir = random 360; private _wp1 = _group addWaypoint [_pos getPos [20, _randomDir], 10]; _wp1 setWaypointType "MOVE"; _wp1 setWaypointStatements ["true", " group this allowFleeing 0; [group this, 'StaticWeaponUnpacked', { _this spawn { sleep 7; [_this select 0] call BIS_fnc_packStaticWeapon; }; }] call BIS_fnc_addScriptedEventHandler; [ this, this, this getPos [1000, random 360], this getPos [10, 0] ] call BIS_fnc_unpackStaticWeapon; "]; private _wp2 = _group addWaypoint [_pos getPos [20, _randomDir - 180], 10]; _wp2 setWaypointType "MOVE"; private _leader = _group createUnit ["B_Soldier_TL_F", _pos, [], 0, "NONE"]; private _gunner = _group createUnit ["B_Support_GMG_F", _pos, [], 0, "NONE"]; private _assistant = _group createUnit ["B_Support_AMG_F", _pos, [], 0, "NONE"]; units _group doFollow _leader;