BIS fnc unpackStaticWeapon: Difference between revisions
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Killzone Kid (talk | contribs) (see also) |
Killzone Kid (talk | contribs) (description) |
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| | | This function will move given support team to the given position. The weapon crew will unpack carried weapon and start watching given position. Requires three personnel in the team: Team Leader, Gunner and Asst. Gunner. This function is MP compatible. | ||
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When weapon is unpacked, scripted EH "StaticWeaponUnpacked" is called with the following params: | |||
* [group, leader, gunner, assistant, weapon] | |||
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'''NOTE''': If a unit flees, all bets are off and the function will exit leaving units on their own. To guarantee weapon assembly, make sure the group has maximum courage <tt>_group [[allowFleeing]] 0</tt>|= Description | |||
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| | | [group, weaponPos, targetPos, leaderPos] call [[BIS_fnc_unpackStaticWeapon]]; |= Syntax | ||
| [[ | |p1= group: [[Group]] or [[Object]] - the support team group or a unit from this group |= Parameter 1 | ||
|p2= weaponPos: [[Array]], [[String]] or [[Object]] - weapon placement position, object position or marker |= Parameter 1 | |||
|p3= targetPos: [[Array]], [[String]] or [[Object]] - target position, object position to watch or marker |= Parameter 1 | |||
|p4= leaderPos (Optional): [[Array]], [[String]] or [[Object]] - position, object or marker group leader should move to|= Parameter 1 | |||
| [[Nothing]]|= Return value | |||
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|x1= <code></code> |= | |x1= <code>[leader1, "weapon_mrk", "target_mrk"] [[call]] [[BIS_fnc_unpackStaticWeapon]];</code> |= | ||
|x2= <code>group1 [[allowFleeing]] 0; | |||
[group1, "weapon_mrk", tank1, "leader_mrk"] [[call]] [[BIS_fnc_unpackStaticWeapon]];</code> |= | |||
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| |= See also | | [[BIS_fnc_packStaticWeapon]], [[BIS_fnc_addScriptedEventHandler]]|= See also | ||
}} | }} |
Revision as of 00:58, 7 January 2017
Description
- Description:
- This function will move given support team to the given position. The weapon crew will unpack carried weapon and start watching given position. Requires three personnel in the team: Team Leader, Gunner and Asst. Gunner. This function is MP compatible.
When weapon is unpacked, scripted EH "StaticWeaponUnpacked" is called with the following params:- [group, leader, gunner, assistant, weapon]
NOTE: If a unit flees, all bets are off and the function will exit leaving units on their own. To guarantee weapon assembly, make sure the group has maximum courage _group allowFleeing 0 - Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [group, weaponPos, targetPos, leaderPos] call BIS_fnc_unpackStaticWeapon;
- Parameters:
- group: Group or Object - the support team group or a unit from this group
- weaponPos: Array, String or Object - weapon placement position, object position or marker
- targetPos: Array, String or Object - target position, object position to watch or marker
- leaderPos (Optional): Array, String or Object - position, object or marker group leader should move to
- Return Value:
- Nothing
Examples
- Example 1:
[leader1, "weapon_mrk", "target_mrk"] call BIS_fnc_unpackStaticWeapon;
- Example 2:
group1 allowFleeing 0; [group1, "weapon_mrk", tank1, "leader_mrk"] call BIS_fnc_unpackStaticWeapon;
Additional Information
Notes
-
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Notes
Bottom Section
- Posted on January 6, 2017 - 23:10 (UTC)
- Killzone Kid
-
The following script will create a group consisting of a Team Leader, Gunner and Asst. Gunner and give the group 2 random MOVE waypoints. After the group reached the 1st waypoint, waypoint statement will execute BIS_fnc_unpackStaticWeapon and the group will stop and unpack static weapon, while leader is given random position to go to. After 7 seconds the BIS_fnc_packStaticWeapon is executed and the group packs and heads to 2nd waypoint.
private _group = createGroup west; private _pos = player getRelPos [20, 0]; private _randomDir = random 360; private _wp1 = _group addWaypoint [_pos getPos [20, _randomDir], 10]; _wp1 setWaypointType "MOVE"; _wp1 setWaypointStatements ["true", " group this allowFleeing 0; [group this, 'StaticWeaponUnpacked', { _this spawn { sleep 7; [_this select 0] call BIS_fnc_packStaticWeapon; }; }] call BIS_fnc_addScriptedEventHandler; [ this, this, this getPos [1000, random 360], this getPos [10, 0] ] call BIS_fnc_unpackStaticWeapon; "]; private _wp2 = _group addWaypoint [_pos getPos [20, _randomDir - 180], 10]; _wp2 setWaypointType "MOVE"; private _leader = _group createUnit ["B_Soldier_TL_F", _pos, [], 0, "NONE"]; private _gunner = _group createUnit ["B_Support_GMG_F", _pos, [], 0, "NONE"]; private _assistant = _group createUnit ["B_Support_AMG_F", _pos, [], 0, "NONE"]; units _group doFollow _leader;