forEach

From Bohemia Interactive Community
Revision as of 15:41, 18 December 2021 by Lou Montana (talk | contribs) (Some wiki formatting)
Jump to navigation Jump to search
Hover & click on the images for description

Description

Description:
Executes the given command(s) on every item of an Array or a HashMap.
Arma 2
Since Arma 2, the variable _x is always private to the forEach block so it is safe to nest them (see Example 8).
Groups:
Program FlowArraysHashMap

Syntax

Syntax:
code forEach array
Parameters:
code: String in Operation Flashpoint and Armed Assault, Code since Armed Assault - available variables:
array: Array - The array to iterate over
Return Value:
Anything - Will return the value of last executed statement

Alternative Syntax

Syntax:
code forEach hashMap
Parameters:
code: Code - code applied to each key-value pair - available variables:
hashMap : HashMap - The HashMap to iterate over
Return Value:
Anything - Will return the value of last executed statement

Examples

Example 1:
// SQF { _x setDamage 1 } forEach units player; ; SQS "_x setDammage 1" forEach units player
Example 2:
This command can also easily be used to execute a single command multiple times without respect to the array items - see also for { player addMagazine "30Rnd_556x45_Stanag" } forEach [1, 2, 3, 4]; // equivalent to for "_i" from 1 to 4 do { player addMagazine "30Rnd_556x45_Stanag" };
Example 3:
You can also use multiple commands in the same block: { _x setCaptive true; removeAllWeapons _x; doStop _x; } forEach units group this;
Example 4:
To get the index of a forEach loop, use _forEachIndex: { systemChat str _forEachIndex; } forEach ["a", "b", "c"]; // will return: "0", "1", "2" in systemChat messages
Example 5:
Iterating a HashMap's _forEachIndex: // shows "0, k1, v1", "1, k2, v2" in systemChat messages { systemChat format ["%1, %2, %3", _forEachIndex, _x, _y]; } forEach createHashMapFromArray [ ["k1", "v1"], ["k2", "v2"] ];
Example 6:
findIf equivalent for HashMap:private _resultKey = { if (_y isEqualTo "wantedValue") exitWith { _x }; "" } forEach _hashmap;
Example 7:
Array is edited by reference: _arr1 = [1,2,3]; _arr2 = [6,7,8]; _arr3 = [0]; { _x set [1, "changed"] } forEach [_arr1, _arr2, _arr3]; // _arr1 = [1, "changed", 3] // _arr2 = [6, "changed", 8] // _arr3 = [0, "changed"]
Example 8:
{ private _verticalValue = _x; // needed, otherwise _horizontalValues' _x made this one inaccessible { [_x, _verticalValue] call TAG_fnc_doSomething; } forEach _horizontalValues; } forEach _verticalValues;

Additional Information

See also:
Control Structures for apply while select findIf count

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
dedmen - c
Posted on Nov 28, 2017 - 13:46 (UTC)
Be careful when deleting (deleteAt) elements from an Array while you iterate over it.
_forEachIndex will not move to reflect your change.
The forEach code is doing the same as private _forEachIndex = 0; while { _forEachIndex < count _array } do { (_array select _forEachIndex) call code; _forEachIndex = _forEachIndex + 1; } So if you delete your current element from the array the other elements will shift forward. Meaning you skip one element.
Example: _array = [1,2,3,4,5,6]; { _array deleteAt _forEachIndex } forEach _array; After the first iteration your Array will be [2,3,4,5,6] and the _forEachIndex will be 1.
So on next iteration you get the element at index 1 which will be 3. So you've just skipped the 2.
So in the end you will only iterate over 1,3 and 6.