getDammage
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Description
- Description:
- Returns the object damage in the range from 0 to 1. Alias of damage.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- getDammage object
- Parameters:
- object: Object
- Return Value:
- Number
Examples
- Example 1:
private _damage = getDammage player;
Additional Information
- See also:
- damagesetDamagesetDammagesetHitgetHitgetHitIndexsetHitIndexgetHitPointDamagesetHitPointDamage
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on May 9, 2011 - 13:10 (CEST)
- Demonized
- getDammage and damage work fine when used on damaged vehicles after a repair from a repairtruck when used in A2 CO patch 1.59.
- Posted on January 31, 2007 - 04:25 (CEST)
- Ceeeb
- In OFP 1.96, it is possible for a unit to be dead and still return a getDammage value well below 1. Use !alive to check if a unit is dead.
- Posted on 13 August 13, 2006 - 12:29 (CEST)
- UNN
- In OFP vehicles repaired in game with the Repair trucks e.t.c never get completely repaired. After being repaired, rather than returning 0 when the damage command is called. They return a value equal to or less than 0.09. Consequently any vehicle flagged as immobile (as indicated by the canMove command), remains so. At least as far as the AI are concerned. The AI will refuse to board an immobile vehicle or eject straight after boarding. Players remain unaffected and can drive the vehicle as normal. To circumvent this, use setDamage 0 on the vehicle in question, to allow the AI to board.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Object Manipulation
- Scripting Commands OFP 1.46
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.99
- ArmA: Armed Assault: Scripting Commands
- Scripting Commands Arma 2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters