setCurrentWaypoint

From Bohemia Interactive Community
Revision as of 03:27, 8 January 2021 by Lou Montana (talk | contribs) (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Armed[ _]Assault(\|.*)]]" to "{{GameCategory|arma1|Scripting Commands}}")
Jump to navigation Jump to search
Hover & click on the images for description

Description

Description:
Sets the currently active waypoint for a group.
Groups:
Waypoints

Syntax

Syntax:
groupName setCurrentWaypoint waypoint
Parameters:
groupName: Object or Group
waypoint: Array - format Waypoint
Return Value:
Nothing

Examples

Example 1:
_grp setCurrentWaypoint [_grp, 1];

Additional Information

See also:
waypointsdeleteWaypointcopyWaypointssetWaypointBehavioursetWaypointCombatModesetWaypointCompletionRadiussetWaypointDescriptionsetWaypointFormationsetWaypointHousePositionsetWaypointPositionsetWaypointScriptsetWaypointSpeedsetWaypointStatementssetWaypointTimeoutsetWaypointTypesetWaypointVisiblewaypointAttachVehiclewaypointAttachedVehiclesetWaypointLoiterRadiuswaypointLoiterRadiusaddWaypointsetWaypointLoiterTypewaypointSpeed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 27 Aug 2007
Way
(A1 1.08) Does not seem to work with Game Logic. Crashes to desktop.
Posted on 26 Nov 2008
Ceeeb
Note that a waypoints number as seen in the mission editor is not the same as it is waypoint number using this command. In the mission editor, waypoint 0 refers to the first placed waypoint, whereas waypoint 0 with the setCurrentWaypoint command refers to the unit's initial position waypoint.
Posted on 17 Jan 2010
Galzohar
(A2 1.05) This command may crash the game to desktop if you call it from the on act field of a waypoint that belongs to that same unit.
Posted on 13 Aug 2012
Igneous01
Using this command forces the last waypoint to complete. Any code in the on Act of that waypoint will run.