Difference between revisions of "configFile"

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m (Text replacement - "|= Game name" to "|Game name=")
m (added category config)
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[[Category:Scripting Commands|CONFIGFILE]]
 
[[Category:Scripting Commands|CONFIGFILE]]
 
[[Category:Scripting Commands ArmA|CONFIGFILE]]
 
[[Category:Scripting Commands ArmA|CONFIGFILE]]
[[Category:Command_Group:_System_Commands|{{uc:{{PAGENAME}}}}]]
+
[[Category:Command Group: Config|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]

Revision as of 14:00, 20 December 2019

Template:Command

Notes

Posted on Jul 19, 2014 - 20:08
ffur2007slx2_5
(ArmA3 1.24) It is recommended to use configClasses instead of BIS_fnc_getCfgSubClasses and BIS_fnc_uniqueClasses on subclasses collection or conditional selection. _faces = "true" configClasses (configFile >> "Cfgfaces"); //same as: _faces = (configfile >> "CfgFaces") call BIS_fnc_getCfgSubClasses; //Extract all animals: animals = "((configName _x) isKindOf 'animal')" configClasses (configFile >> "CfgVehicles"); /*same as: aniamls = []; [(configFile >> "CfgVehicles"),{ if ((configName _this) isKindOf “animal”) then { animals set [ count animals, _this] } } ] call BIS_fnc_uniqueClasses;*/ Return nested subclasses, currently still BIS_fnc_returnChildren //Return all nested config classes.
[(configFile >> "CfgFaces"),1, true, true ] call BIS_fnc_returnChildren;

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