findNearestEnemy: Difference between revisions

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| [[nearestBuilding]], [[nearestObject]], [[nearestLocation]], [[nearEntities]], [[nearTargets]], [[nearSupplies]], [[nearestLocationWithDubbing]], [[nearObjectsReady]], [[nearRoads]] |= See also
| [[nearestBuilding]], [[nearestObject]], [[nearestObjects]], [[nearObjects]], [[nearestLocation]], [[nearEntities]], [[nearTargets]], [[nearSupplies]], [[nearestLocationWithDubbing]], [[nearObjectsReady]], [[nearRoads]] |= See also


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Revision as of 17:13, 29 July 2014

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Find the nearest enemy to the specified position. Returns a null object if the object's group does not know about any enemies.
Groups:
Uncategorised

Syntax

Syntax:
object findNearestEnemy position
Parameters:
object: Object
position: Object or Array
Return Value:
Object

Examples

Example 1:
_myNearestEnemy = (units _myGroup select 0) findNearestEnemy player

Additional Information

See also:
nearestBuildingnearestObjectnearestObjectsnearObjectsnearestLocationnearEntitiesnearTargetsnearSuppliesnearestLocationWithDubbingnearObjectsReadynearRoads

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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