findNearestEnemy: Difference between revisions

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|p1= object: [[Object]]|= Parameter 1
|p1= object: [[Object]]|= Parameter 1


|p2= position: [[Object]] or [[Array]]|= Parameter 2
|p2= position: [[Object]] or [[Array]] in format [[PositionAGL]] or [[Position2D]]|= Parameter 2


| [[Object]] |= Return value
| [[Object]] |= Return value

Revision as of 13:49, 27 September 2015

-wrong parameter ("Arma") defined!-1.00
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Description

Description:
Finds the nearest enemy to the specified position. Returns a null object if the object's group does not know about any enemies. This command will return nearest object that is known to the unit and is considered enemy. An empty vehicle that is part of enemy group assets (see addVehicle) can be returned as valid nearest target.
Groups:
Uncategorised

Syntax

Syntax:
object findNearestEnemy position
Parameters:
object: Object
position: Object or Array in format PositionAGL or Position2D
Return Value:
Object

Examples

Example 1:
_myNearestEnemy = (units _myGroup select 0) findNearestEnemy player;
Example 2:
_myNearestEnemy = player findNearestEnemy player;

Additional Information

See also:
nearestBuildingnearestObjectnearestObjectsnearObjectsnearestLocationnearEntitiesnearTargetsnearSuppliesnearestLocationWithDubbingnearObjectsReadynearRoads

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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