Difference between revisions of "getText"
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Lou Montana (talk | contribs) m (Text replacement - "|= Game version" to "|Game version=") |
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− | {{Command|= | + | {{Command|Comments= |
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
− | | | + | | arma |Game name= |
− | |1.00| | + | | 1.00|Game version= |
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
− | | |= | + | | Extract text from config entry. |DESCRIPTION= |
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
− | | '''getText | + | | [[String]] <nowiki>=</nowiki> '''getText''' config|SYNTAX= |
− | + | |p1 = config: [[Config]] | |
− | | | + | | [[String]] |RETURNVALUE= |
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
+ | |x1 = <code>_text = [[getText]] ([[configFile]] [[gtgt|>>]] "CfgVehicles" [[gtgt|>>]] "Thing" [[gtgt|>>]] "icon");</code> | ||
− | | | + | | [[configFile]], [[config/name]], [[configName]], [[count]], [[getArray]], [[getNumber]], [[inheritsFrom]], [[isArray]], [[isClass]], [[isNumber]], [[isText]], [[select]] |SEEALSO= |
}} | }} | ||
Line 22: | Line 23: | ||
<dl class="command_description"> | <dl class="command_description"> | ||
<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
− | + | <dd class="notedate">Posted on Mar 28, 2014 - 07:52 | |
+ | <dt class="note">'''[[User:ffur2007slx2_5|ffur2007slx2_5]]'''<dd class="note"> | ||
+ | (ArmA3 1.14) It's recommended to use [[BIS_fnc_GetCfgData]] or [[BIS_fnc_returnConfigEntry]] to get variable cfg data rather than conditioning via [[isNumber]], [[isText]], [[isArray]], [[getNumber]], [[getText]] and [[getArray]] combination.<br> | ||
+ | Traditional workaround: | ||
+ | <code> | ||
+ | _cfg = [[configFile]] >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type" | ||
+ | [[switch]] ( [[true]] ) [[do]] | ||
+ | { | ||
+ | [[case]] ([[isNumber]] _cfg): {[[getNumber]] _cfg}; | ||
+ | [[case]] ([[isText]] _cfg): {[[getText]] _cfg}; | ||
+ | [[case]] ([[isArray]] _cfg): {[[getArray]] _cfg;}; | ||
+ | [[default]] { nil }; | ||
+ | }; | ||
+ | </code> | ||
+ | '''Recommended workaround:''' | ||
+ | <code> | ||
+ | ([[configFile]] >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type") [[call]] [[BIS_fnc_GetCfgData]]; | ||
+ | </code> | ||
+ | To return default value once entry was not found, we can use [[BIS_fnc_returnConfigEntry]] instead of [[BIS_fnc_GetCfgData]]. e.g. | ||
+ | <code> | ||
+ | [([[configFile]] >> "CannonFire" >> "LightExp"),"lifeTime",0] [[call]] [[BIS_fnc_returnConfigEntry]];//0.5 | ||
+ | </code> | ||
+ | To compose collected [[String]] into [[Array]], use [[BIS_fnc_getCfgDataArray]] instead. E.g. | ||
+ | <code> | ||
+ | ([[configFile]] >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type") [[call]] [[BIS_fnc_getCfgDataArray]]; | ||
+ | </code> | ||
<!-- Note Section END --> | <!-- Note Section END --> | ||
</dl> | </dl> | ||
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[[Category:Scripting Commands|GETTEXT]] | [[Category:Scripting Commands|GETTEXT]] | ||
[[Category:Scripting Commands ArmA|GETTEXT]] | [[Category:Scripting Commands ArmA|GETTEXT]] | ||
+ | [[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | ||
+ | [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | ||
+ | [[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | ||
+ | [[Category:Command_Group:_System_Commands|{{uc:{{PAGENAME}}}}]] |
Latest revision as of 20:17, 31 August 2019
Click on the images for descriptions
Introduced in
- Game:
- Armed Assault
- Version:
- 1.00
Description
- Description:
- Extract text from config entry.
Syntax
Examples
- Example 1:
_text = getText (configFile >> "CfgVehicles" >> "Thing" >> "icon");
Additional Information
- Multiplayer:
- -
- See also:
- configFileconfig/nameconfigNamecountgetArraygetNumberinheritsFromisArrayisClassisNumberisTextselect
Notes
Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To
Add New Note | How To
Notes
- Posted on Mar 28, 2014 - 07:52
- ffur2007slx2_5
-
(ArmA3 1.14) It's recommended to use BIS_fnc_GetCfgData or BIS_fnc_returnConfigEntry to get variable cfg data rather than conditioning via isNumber, isText, isArray, getNumber, getText and getArray combination.
Traditional workaround:_cfg = configFile >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type" switch ( true ) do { case (isNumber _cfg): {getNumber _cfg}; case (isText _cfg): {getText _cfg}; case (isArray _cfg): {getArray _cfg;}; default { nil }; };
Recommended workaround:(configFile >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type") call BIS_fnc_GetCfgData;
To return default value once entry was not found, we can use BIS_fnc_returnConfigEntry instead of BIS_fnc_GetCfgData. e.g.[(configFile >> "CannonFire" >> "LightExp"),"lifeTime",0] call BIS_fnc_returnConfigEntry;//0.5
To compose collected String into Array, use BIS_fnc_getCfgDataArray instead. E.g.(configFile >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type") call BIS_fnc_getCfgDataArray;