nearestBuilding: Difference between revisions

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|r1= [[Object]] |RETURNVALUE= 1
|r1= [[Object]] |RETURNVALUE= 1


|x1= <code>_nBuilding = [[nearestBuilding]] [[player]];</code>
|x1= <code>_nBuilding = nearestBuilding [[player]];</code>


|x2= <code>_nBuilding = [[nearestBuilding]] [[position]] [[player]];</code>
|x2= <code>_nBuilding = nearestBuilding [[position]] [[player]];</code>


|seealso= [[buildingPos]] [[nearestObject]] [[nearestObjects]] [[nearObjects]] [[nearestLocation]] [[nearEntities]] [[nearTargets]] [[nearSupplies]] [[nearestLocationWithDubbing]] [[nearObjectsReady]] [[nearRoads]] [[nearestMines]]
|seealso= [[buildingPos]] [[nearestObject]] [[nearestObjects]] [[nearObjects]] [[nearestLocation]] [[nearEntities]] [[nearTargets]] [[nearSupplies]] [[nearestLocationWithDubbing]] [[nearObjectsReady]] [[nearRoads]] [[nearestMines]]
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<dd class="note">
<dd class="note">
This command doesn't return any house or building placed in editor (with [[createVehicle]]). Use [[nearestObjects]] instead:
This command doesn't return any house or building placed in editor (with [[createVehicle]]). Use [[nearestObjects]] instead:
<code>[[nearestObjects]] [<nowiki/>[[player]], ["House", "Building"], 50] [[select]] 0</code>
<code>nearestObjects [<nowiki/>[[player]], ["House", "Building"], 50] [[select]] 0</code>
</dd>
</dd>



Revision as of 12:12, 12 May 2022

Hover & click on the images for description

Description

Description:
Finds the nearest building to a given object or position. A "building" is defined as an object that is of class "House" and contains a path LOD.
Groups:
Object Detection

Syntax

Syntax:
nearestBuilding position
Parameters:
position: Object or Array in format PositionAGL or Position2D
Return Value:
Object

Examples

Example 1:
_nBuilding = nearestBuilding player;
Example 2:
_nBuilding = nearestBuilding position player;

Additional Information

See also:
buildingPos nearestObject nearestObjects nearObjects nearestLocation nearEntities nearTargets nearSupplies nearestLocationWithDubbing nearObjectsReady nearRoads nearestMines

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on February 18, 2016 - 20:18 (UTC)
Pierre MGI
This command doesn't return any house or building placed in editor (with createVehicle). Use nearestObjects instead: nearestObjects [player, ["House", "Building"], 50] select 0
Posted on December 30, 2020 - 16:04 (UTC)
Tankbuster
Some large buildings are not found by this command. "Land_Airport_Tower_F", "Land_Offices_01_V1_F" and "Land_Hotel_02_F" are examples.