setTriggerType: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...)
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{{Command|Comments=
{{Command


| arma1 |Game name=
| arma1


|1.00|Game version=
|1.00
|arg= global|Multiplayer Arguments=
|arg= global
|eff= local |Multiplayer Effects=
|eff= local


|gr1= Triggers |GROUP1=
|gr1= Triggers


| Sets the type of action processed by the trigger after activation (no action, a waypoints switch or an end of mission):
| Sets the type of action processed by the trigger after activation (no action, a waypoints switch or an end of mission):
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* <tt>"LOOSE"</tt> - (Meant to say LOSE but is misspelt in the game engine).
* <tt>"LOOSE"</tt> - (Meant to say LOSE but is misspelt in the game engine).
* <tt>"WIN"</tt> - (Not in editor. Valid enum name but when set, defaults to <tt>"END1"</tt>)
* <tt>"WIN"</tt> - (Not in editor. Valid enum name but when set, defaults to <tt>"END1"</tt>)
|DESCRIPTION=


| trigger '''setTriggerType''' action |SYNTAX=


|p1= trigger: [[Object]] |PARAMETER1=
| trigger '''setTriggerType''' action


|p2= action: [[String]] |PARAMETER2=
|p1= trigger: [[Object]]


| [[Nothing]] |RETURNVALUE=
|p2= action: [[String]]
 
| [[Nothing]]
   
   
|x1= <code>_trigger [[setTriggerType]] "END1"</code> |EXAMPLE1=
|x1= <code>_trigger [[setTriggerType]] "END1"</code>


| [[triggerType]], [[createTrigger]], [[setTriggerActivation]], [[setTriggerArea]], [[setTriggerStatements]], [[setTriggerText]], [[setTriggerTimeout]], [[createGuardedPoint]], [[triggerInterval]], [[setTriggerInterval]], [[enableSimulation]], [[simulationEnabled]] |SEEALSO=
| [[triggerType]], [[createTrigger]], [[setTriggerActivation]], [[setTriggerArea]], [[setTriggerStatements]], [[setTriggerText]], [[setTriggerTimeout]], [[createGuardedPoint]], [[triggerInterval]], [[setTriggerInterval]], [[enableSimulation]], [[simulationEnabled]]


}}
}}

Revision as of 12:09, 18 January 2021

Hover & click on the images for description

Description

Description:
Sets the type of action processed by the trigger after activation (no action, a waypoints switch or an end of mission):
  • "NONE"
  • "EAST G" - Guarded by OPFOR - (It is better to use createGuardedPoint instead)
  • "WEST G" - Guarded by BLUFOR - (It is better to use createGuardedPoint instead)
  • "GUER G" - Guarded by Independent - (It is better to use createGuardedPoint instead)
  • "SWITCH" - Switch waypoints/break loop (see Triggers)
  • "END1" - End #1
  • "END2" - End #2
  • "END3" - End #3
  • "END4" - End #4
  • "END5" - End #5
  • "END6" - End #6
  • "LOOSE" - (Meant to say LOSE but is misspelt in the game engine).
  • "WIN" - (Not in editor. Valid enum name but when set, defaults to "END1")
Groups:
Triggers

Syntax

Syntax:
trigger setTriggerType action
Parameters:
trigger: Object
action: String
Return Value:
Nothing

Examples

Example 1:
_trigger setTriggerType "END1"

Additional Information

See also:
triggerTypecreateTriggersetTriggerActivationsetTriggerAreasetTriggerStatementssetTriggerTextsetTriggerTimeoutcreateGuardedPointtriggerIntervalsetTriggerIntervalenableSimulationsimulationEnabled

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note