switchCamera: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "|SYNTAX= |p21=" to "|SYNTAX2= |p21=")
Line 7: Line 7:
____________________________________________________________________________________________
____________________________________________________________________________________________


| Switch camera to given vehicle / camera. Mode is one of:  
| Switch camera to given vehicle / camera. Mode is one of:
* '''"INTERNAL"''': 1st person
* '''"INTERNAL"''': 1st person
* '''"GUNNER"''': optics / sights
* '''"GUNNER"''': optics / sights
Line 14: Line 14:
* '''"CARGO"''': same as "INTERNAL"
* '''"CARGO"''': same as "INTERNAL"


If you switch to a unit in a vehicle, this command uses the correct turret. Control over the unit is not given to the player. Use [[selectPlayer]] or a combination of [[switchCamera]] and [[remoteControl]] to achieve this.
If you switch to a unit in a vehicle, this command uses the correct turret.
|DESCRIPTION=
{{Informative | Control over the unit is not given to the player. Use [[selectPlayer]] or a combination of [[switchCamera]] and [[remoteControl]] to achieve this.}} |DESCRIPTION=
____________________________________________________________________________________________
____________________________________________________________________________________________


| target '''switchCamera''' mode |SYNTAX=
| target [[switchCamera]] mode |SYNTAX=


|p1= target: [[Object]] |PARAMETER1=
|p1= target: [[Object]] |PARAMETER1=
Line 26: Line 26:
| [[Nothing]] |RETURNVALUE=
| [[Nothing]] |RETURNVALUE=


| s2 = '''switchCamera''' target        ''since Arma 3 v1.65.138884'' |SYNTAX2=
|s2= [[switchCamera]] target        (''Since Arma 3 v1.65.138884'') |SYNTAX2=


|p21= target: [[Object]] |PARAMETER1=
|p21= target: [[Object]] |PARAMETER21=


|r2= [[Nothing]] |RETURNVALUE=
|r2= [[Nothing]] |RETURNVALUE2=
____________________________________________________________________________________________
____________________________________________________________________________________________
   
   
|x1= <code>[[player]] [[switchCamera]] "Gunner";</code> |EXAMPLE1=
|x1= <code>[[player]] [[switchCamera]] "Gunner";</code> |EXAMPLE1=
|x2= <code>[[vehicle]] [[player]] [[switchCamera]] "External";</code> |EXAMPLE2=
|x2= <code>[[vehicle]] [[player]] [[switchCamera]] "External";</code> |EXAMPLE2=
____________________________________________________________________________________________
____________________________________________________________________________________________


| [[cameraView]], [[cameraOn]], [[cameraEffect]], [[selectPlayer]], [[remoteControl]] |SEEALSO=
| [[cameraView]], [[cameraOn]], [[cameraEffect]], [[selectPlayer]], [[remoteControl]] |SEEALSO=
}}
}}


Line 44: Line 44:


<h3 style="display:none">Bottom Section</h3>
<h3 style="display:none">Bottom Section</h3>
[[Category:Scripting Commands|SWITCHCAMERA]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.46|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|SWITCHCAMERA]]
[[Category:Scripting Commands ArmA|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.46|SWITCHCAMERA]]
[[Category:Scripting Commands ArmA|SWITCHCAMERA]]
[[Category:Command_Group:_Camera_Control|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Camera_Control|{{uc:{{PAGENAME}}}}]]


<!-- CONTINUE Notes -->
<!-- CONTINUE Notes -->
Line 59: Line 59:
<dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt>
<dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt>
<dd class="note">
<dd class="note">
Force top down view: <code>cam <nowiki>=</nowiki> "Land_HandyCam_F" [[createVehicleLocal]] [0,0,0];
Force top down view: <code>[[private]] _cam = "Land_HandyCam_F" [[createVehicleLocal]] [0,0,0];
cam [[hideObject]] [[true]];
_cam [[hideObject]] [[true]];
cam [[attachTo]] <nowiki>[</nowiki>[[player]], [0,0,10]];
_cam [[attachTo]] <nowiki>[</nowiki>[[player]], [0,0,10]];
cam [[setVectorUp]] [0,0.99,0.01];
_cam [[setVectorUp]] [0,0.99,0.01];
cam [[switchCamera]] "Internal";
_cam [[switchCamera]] "Internal";
 
[[findDisplay]] 46 [[displayAddEventHandler]] ["MouseButtonDown", {
[[findDisplay]] 46 [[displayAddEventHandler]] ["MouseButtonDown", {
[[if]] (_this [[select]] 1 <nowiki>==</nowiki> 0) [[then]] {
[[if]] (_this [[select]] 1 == 0) [[then]] {
[[player]] [[forceWeaponFire]] <nowiki>[</nowiki>[[currentMuzzle]] [[player]], [[currentWeaponMode]] [[player]]];
[[player]] [[forceWeaponFire]] <nowiki>[</nowiki>[[currentMuzzle]] [[player]], [[currentWeaponMode]] [[player]]];
};
};

Revision as of 16:38, 4 September 2019

Hover & click on the images for description

Description

Description:
Switch camera to given vehicle / camera. Mode is one of:
  • "INTERNAL": 1st person
  • "GUNNER": optics / sights
  • "EXTERNAL": 3rd person
  • "GROUP": group
  • "CARGO": same as "INTERNAL"
If you switch to a unit in a vehicle, this command uses the correct turret.
Control over the unit is not given to the player. Use selectPlayer or a combination of switchCamera and remoteControl to achieve this.
Groups:
Uncategorised

Syntax

Syntax:
target switchCamera mode
Parameters:
target: Object
mode: String
Return Value:
Nothing

Alternative Syntax

Syntax:
switchCamera target        (Since Arma 3 v1.65.138884)
Parameters:
target: Object
Return Value:
Nothing

Examples

Example 1:
player switchCamera "Gunner";
Example 2:
vehicle player switchCamera "External";

Additional Information

See also:
cameraViewcameraOncameraEffectselectPlayerremoteControl

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on May 16, 2015 - 13:14 (UTC)
Killzone Kid
Force top down view: private _cam = "Land_HandyCam_F" createVehicleLocal [0,0,0]; _cam hideObject true; _cam attachTo [player, [0,0,10]]; _cam setVectorUp [0,0.99,0.01]; _cam switchCamera "Internal"; findDisplay 46 displayAddEventHandler ["MouseButtonDown", { if (_this select 1 == 0) then { player forceWeaponFire [currentMuzzle player, currentWeaponMode player]; }; false }]; findDisplay 46 displayAddEventHandler ["KeyDown", { if (_this select 1 in actionKeys "ReloadMagazine") then { reload player; }; false }];