switchCamera: Difference between revisions

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{{Command|Comments=
{{Command|Comments=
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| ofp |Game name=
| ofp |Game name=
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|gr1 = Camera Control |GROUP1=
|gr1 = Camera Control |GROUP1=
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| Switch camera to given vehicle / camera. Mode is one of:
| Switch camera to given vehicle / camera. Mode is one of:
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If you switch to a unit in a vehicle, this command uses the correct turret.
If you switch to a unit in a vehicle, this command uses the correct turret.
{{Informative | Control over the unit is not given to the player. Use [[selectPlayer]] or a combination of [[switchCamera]] and [[remoteControl]] to achieve this.}} |DESCRIPTION=
{{Informative | Control over the unit is not given to the player. Use [[selectPlayer]] or a combination of [[switchCamera]] and [[remoteControl]] to achieve this.}} |DESCRIPTION=
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| target [[switchCamera]] mode |SYNTAX=
| target [[switchCamera]] mode |SYNTAX=
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|r2= [[Nothing]] |RETURNVALUE2=
|r2= [[Nothing]] |RETURNVALUE2=
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|x1= <code>[[player]] [[switchCamera]] "Gunner";</code> |EXAMPLE1=
|x1= <code>[[player]] [[switchCamera]] "Gunner";</code> |EXAMPLE1=


|x2= <code>[[vehicle]] [[player]] [[switchCamera]] "External";</code> |EXAMPLE2=
|x2= <code>[[vehicle]] [[player]] [[switchCamera]] "External";</code> |EXAMPLE2=
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| [[cameraView]], [[cameraOn]], [[cameraEffect]], [[selectPlayer]], [[remoteControl]] |SEEALSO=
| [[cameraView]], [[cameraOn]], [[cameraEffect]], [[selectPlayer]], [[remoteControl]] |SEEALSO=

Revision as of 04:46, 17 January 2021

Hover & click on the images for description

Description

Description:
Switch camera to given vehicle / camera. Mode is one of:
  • "INTERNAL": 1st person
  • "GUNNER": optics / sights
  • "EXTERNAL": 3rd person
  • "GROUP": group
  • "CARGO": same as "INTERNAL"
If you switch to a unit in a vehicle, this command uses the correct turret.
Control over the unit is not given to the player. Use selectPlayer or a combination of switchCamera and remoteControl to achieve this.
Groups:
Camera Control

Syntax

Syntax:
target switchCamera mode
Parameters:
target: Object
mode: String
Return Value:
Nothing

Alternative Syntax

Syntax:
switchCamera target Template:Since
Parameters:
target: Object
Return Value:
Nothing

Examples

Example 1:
player switchCamera "Gunner";
Example 2:
vehicle player switchCamera "External";

Additional Information

See also:
cameraViewcameraOncameraEffectselectPlayerremoteControl

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on May 16, 2015 - 13:14 (UTC)
Killzone Kid
Force top down view: private _cam = "Land_HandyCam_F" createVehicleLocal [0,0,0]; _cam hideObject true; _cam attachTo [player, [0,0,10]]; _cam setVectorUp [0,0.99,0.01]; _cam switchCamera "Internal"; findDisplay 46 displayAddEventHandler ["MouseButtonDown", { if (_this select 1 == 0) then { player forceWeaponFire [currentMuzzle player, currentWeaponMode player]; }; false }]; findDisplay 46 displayAddEventHandler ["KeyDown", { if (_this select 1 in actionKeys "ReloadMagazine") then { reload player; }; false }];