switchCamera: Difference between revisions

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If you switch to a unit in a vehicle, this command uses the correct turret. Control over the unit is not given to the player. Use [[selectPlayer]] or a combination of [[switchCamera]] and [[remoteControl]] to achieve this.
If you switch to a unit in a vehicle, this command uses the correct turret. Control over the unit is not given to the player. Use [[selectPlayer]] or a combination of [[switchCamera]] and [[remoteControl]] to achieve this.
|= Description
|DESCRIPTION=
____________________________________________________________________________________________
____________________________________________________________________________________________


| target '''switchCamera''' mode |= Syntax
| target '''switchCamera''' mode |SYNTAX=


|p1= target: [[Object]] |= Parameter 1
|p1= target: [[Object]] |PARAMETER1=


|p2= mode: [[String]] |= Parameter 2
|p2= mode: [[String]] |PARAMETER2=


| [[Nothing]] |= Return value
| [[Nothing]] |RETURNVALUE=


| s2 = '''switchCamera''' target        ''since Arma 3 v1.65.138884'' |= Syntax
| s2 = '''switchCamera''' target        ''since Arma 3 v1.65.138884'' |SYNTAX=


|p21= target: [[Object]] |= Parameter 1
|p21= target: [[Object]] |PARAMETER1=


|r2=  [[Nothing]] |= Return value
|r2=  [[Nothing]] |RETURNVALUE=
____________________________________________________________________________________________
____________________________________________________________________________________________
   
   
|x1= <code>[[player]] [[switchCamera]] "Gunner";</code> |= Example 1
|x1= <code>[[player]] [[switchCamera]] "Gunner";</code> |EXAMPLE1=
|x2= <code>[[vehicle]] [[player]] [[switchCamera]] "External";</code> |= Example 2
|x2= <code>[[vehicle]] [[player]] [[switchCamera]] "External";</code> |EXAMPLE2=
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| [[cameraView]], [[cameraOn]], [[cameraEffect]], [[selectPlayer]], [[remoteControl]] |= See also
| [[cameraView]], [[cameraOn]], [[cameraEffect]], [[selectPlayer]], [[remoteControl]] |SEEALSO=


}}
}}

Revision as of 15:49, 7 April 2019

Hover & click on the images for description

Description

Description:
Switch camera to given vehicle / camera. Mode is one of:
  • "INTERNAL": 1st person
  • "GUNNER": optics / sights
  • "EXTERNAL": 3rd person
  • "GROUP": group
  • "CARGO": same as "INTERNAL"
If you switch to a unit in a vehicle, this command uses the correct turret. Control over the unit is not given to the player. Use selectPlayer or a combination of switchCamera and remoteControl to achieve this.
Groups:
Uncategorised

Syntax

Syntax:
target switchCamera mode
Parameters:
target: Object
mode: String
Return Value:
Nothing

Alternative Syntax

Syntax:
switchCamera target        since Arma 3 v1.65.138884
Parameters:
target: Object
Return Value:
Nothing

Examples

Example 1:
player switchCamera "Gunner";
Example 2:
vehicle player switchCamera "External";

Additional Information

See also:
cameraViewcameraOncameraEffectselectPlayerremoteControl

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on May 16, 2015 - 13:14 (UTC)
Killzone Kid
Force top down view: cam = "Land_HandyCam_F" createVehicleLocal [0,0,0]; cam hideObject true; cam attachTo [player, [0,0,10]]; cam setVectorUp [0,0.99,0.01]; cam switchCamera "Internal"; findDisplay 46 displayAddEventHandler ["MouseButtonDown", { if (_this select 1 == 0) then { player forceWeaponFire [currentMuzzle player, currentWeaponMode player]; }; false }]; findDisplay 46 displayAddEventHandler ["KeyDown", { if (_this select 1 in actionKeys "ReloadMagazine") then { reload player; }; false }];