switchCamera

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Revision as of 15:14, 16 May 2015 by Killzone Kid (talk | contribs)
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Description

Description:
Switch camera to given vehicle / camera. Mode is one of:
  • "INTERNAL": 1st person
  • "GUNNER": optics / sights
  • "EXTERNAL": 3rd person
  • "GROUP": group
  • "VIEW": exactly what spectated unit sees (gun optics, binoculars, TI and NV, etc.) (VBS2 1.30+ only)
Note: If you switch to a unit in a vehicle, this command uses the correct turret.
Note: Control over the unit is not given to the player. Use selectPlayer or a combination of switchCamera and remoteControl to achieve this.
Groups:
Uncategorised

Syntax

Syntax:
unitName switchCamera mode
Parameters:
unitName: Object
mode: String
Return Value:
Nothing

Examples

Example 1:
_loon1 switchCamera "External" 

Additional Information

See also:
cameraViewcameraOncameraEffectselectPlayerremoteControl

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

If you switchCamera to a group leader, you can control his group as if it were your own.
Posted on January 17th, 2010 - 01:04
Lou Montana
Apparently, in Arma 2 if you switchCamera to a group leader, you won't be able to control his group anymore.

Bottom Section

Posted on May 16, 2015 - 13:14 (UTC)
Killzone Kid
Force top down view: cam = "Land_HandyCam_F" createVehicleLocal [0,0,0]; cam hideObject true; cam attachTo [player, [0,0,10]]; cam setVectorUp [0,0.99,0.01]; cam switchCamera "Internal"; findDisplay 46 displayAddEventHandler ["MouseButtonDown", { if (_this select 1 == 0) then { player forceWeaponFire [currentMuzzle player, currentWeaponMode player]; }; false }]; findDisplay 46 displayAddEventHandler ["KeyDown", { if (_this select 1 in actionKeys "ReloadMagazine") then { reload player; }; false }];