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| override void | OnCompartmentEntered (IEntity vehicle, BaseCompartmentManagerComponent mgr, IEntity occupant, int managerId, int slotID) |
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| override void | OnCompartmentLeft (IEntity vehicle, BaseCompartmentManagerComponent mgr, IEntity occupant, int managerId, int slotID) |
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| proto external VehicleWheeledSimulation | GetWheeledSimulation () |
| | Returns the simulation component associated with this controller.
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| proto external bool | IsThrottleTurbo () |
| | returns true if throttle "turbo" modifier is active
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| proto external bool | GetHandBrake () |
| | returns true if handbrake is active
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| proto external bool | GetPersistentHandBrake () |
| | returns true if persistent handbrake is active
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| proto external void | SetPersistentHandBrake (bool newValue) |
| | sets persistent handbrake state
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| proto external bool | HasAutomaticGearbox () |
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| proto external int | GetFutureGear () |
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| proto external int | GetCurrentGear () |
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| proto external VehicleWheeledSimulation | GetSimulation () |
| | returns simulation component of this controllers
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| ScriptInvokerVoid | GetOnEngineStart () |
| | Invoker for the Engine Started event.
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| ScriptInvokerVoid | GetOnEngineStop () |
| | Invoker for the Engine Stopped event.
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| SCR_VehicleDamageManagerComponent | GetDamageManager () |
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| bool | IsStarterFunctional () |
| | Return if engine starter is functional.
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| override void | OnEngineStartBegin () |
| | Gets called when the engine start routine begins (animation event).
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| override void | OnEngineStartProgress () |
| | Get called while engine starter is active.
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| override void | OnEngineStartInterrupt () |
| | Gets called when the engine start routine was interrupted.
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| override void | OnEngineStartSuccess () |
| | Gets called when the engine start routine has successfully completed.
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| override void | OnEngineStartFail (EVehicleEngineStartFailedReason reason) |
| | Gets called when the engine start routine has failed.
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| override bool | OnBeforeEngineStart () |
| | Is called every time the controller wants to start the engine.
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| override void | OnEngineStart () |
| | Is called every time the engine starts.
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| override void | OnEngineStop () |
| | Is called every time the engine stops.
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| override bool | ValidateCanMove () |
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| proto external void | Shutdown () |
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| proto external bool | CanSwitchSeat () |
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| proto external VehicleBaseSimulation | GetBaseSimulation () |
| | Returns the base of simulation component associated with this controller.
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| proto external FuelManagerComponent | GetFuelManager () |
| | Returns the fuel manager associated with this controller.
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| proto external BaseLightManagerComponent | GetLightManager () |
| | Returns the light manager associated with this controller.
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| proto external PilotCompartmentSlot | GetPilotCompartmentSlot () |
| | Returns the pilot compartment slot associated with this controller.
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| proto external void | SetPilotCompartmentSlot (PilotCompartmentSlot pilot) |
| | Set the given compartment as the current pilot.
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| proto external SignalsManagerComponent | GetSignalsManager () |
| | Returns the signals manager associated with this controller.
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| proto external BaseWeaponManagerComponent | GetWeaponManager () |
| | Returns the weapon manager associated with this controller.
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| proto external void | CancelStart () |
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| proto external void | TryStartEngine () |
| | Try to start the engine with the chance of getting the engine not started based on engine startup chance.
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| proto external bool | StartEngine () |
| | Issue a start engine input request.
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| proto external void | ForceStartEngine () |
| | Forcibly starts the engine without any delay, only meant for cinematics, not to be used in any game logic!
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| proto external void | ForceStopEngine () |
| | Forcibly stops the engine without any delay, only meant for cinematics, not to be used in any game logic!
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| proto external void | StopEngine (bool playDriverAnimation=true) |
| | Stop the engine.
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| proto external bool | IsEngineOn () |
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| proto external float | GetEngineStartupChance () |
| | Returns the engine startup chance in <0, 100>.
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| proto external void | SetEngineStartupChance (float chance) |
| | Set the engine startup chance.
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| proto external bool | GetEngineDrowned () |
| | Returns true if the engine is drowned.
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| proto external void | SetEngineDrowned (bool drowned) |
| | Set the engine drowned.
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| proto external bool | ArePilotControlsLocked () |
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| proto external void | LockPilotControls (bool bIsLocked) |
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| proto external IEntity | GetOwner () |
| | Returns the entity owner of the component.
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| proto external bool | CanMove () |
| | Returns state of movement capacity.
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| proto external void | SetCanMove (bool canMove) |
| | Changes state of movement capacity. Internally verifies if all necessary conditions are met.
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| bool | OnTicksOnRemoteProxy () |
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Class responsible for game car.
It connects all car components together and handles all comunication between them.