setWaypointScript: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (duplicated)
(description)
Line 7: Line 7:
____________________________________________________________________________________________
____________________________________________________________________________________________


| Attaches a script to a scripted waypoint. Command consist of a script name and additional script arguments.
| Attaches a script to a scripted waypoint. In early versions of Arma, command consisted of a script name and additional script arguments and the script had to use [[SQS]]-Syntax.<br><br>
<br>
In Arma 3, ''command'' argument can be a [[String]] with code, a reference to .sqf script (it will have to explicitly end with '''.sqf''') or a reference to .sqs script. The script/code receives the following arguments in [[_this]] variable: [group, position, target]<br><br>
The Script has to use [[SQS]]-Syntax.
 
<br>
See [[ArmA:_Mission_Editor#Select_Type|Mission editor Description]] for more information about scripted waypoints. |= Description
See [[ArmA:_Mission_Editor#Select_Type|Mission editor Description]] for more information about scripted waypoints. |= Description
____________________________________________________________________________________________
____________________________________________________________________________________________

Revision as of 16:14, 10 December 2015

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Attaches a script to a scripted waypoint. In early versions of Arma, command consisted of a script name and additional script arguments and the script had to use SQS-Syntax.

In Arma 3, command argument can be a String with code, a reference to .sqf script (it will have to explicitly end with .sqf) or a reference to .sqs script. The script/code receives the following arguments in _this variable: [group, position, target]

See Mission editor Description for more information about scripted waypoints.
Groups:
Uncategorised

Syntax

Syntax:
waypoint setWaypointScript command
Parameters:
waypoint: Array - format Waypoint
command: String
Return Value:
Nothing

Examples

Example 1:
[_grp, 2] setWaypointScript "find.sqs player";

Additional Information

See also:
waypointsdeleteWaypointcopyWaypointssetCurrentWaypointsetWaypointBehavioursetWaypointCombatModesetWaypointCompletionRadiussetWaypointDescriptionsetWaypointFormationsetWaypointHousePositionsetWaypointPositionsetWaypointSpeedsetWaypointStatementssetWaypointTimeoutsetWaypointTypesetWaypointVisiblewaypointAttachVehiclewaypointAttachedVehiclesetWaypointLoiterRadiuswaypointLoiterRadiusaddWaypointsetWaypointLoiterTypewaypointSpeed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section