missionConfigFile: Difference between revisions
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(Example 3 doesn't work when description.ext is empty) |
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{{Important|Since introduction of the [[Eden Editor]], scenario attributes can be configured in the editor itself, not only in the external Description.ext file. To access desired value independently on where it's stored, use the following commands instead: | {{Important|Since introduction of the [[Eden Editor]], scenario attributes can be configured in the editor itself, not only in the external Description.ext file. To access desired value independently on where it's stored, use the following commands instead: | ||
* [[getMissionConfigValue]] | * [[getMissionConfigValue]] | ||
* [[getMissionConfig]]}} |= Description | * [[getMissionConfig]]}} | ||
{{warning| | |||
If your [[Description.ext]] file is empty, [[str]] [[missionConfigFile]] may report an empty string instead of the path to the file. You have to put at least one entry into your config. | |||
}} |= Description | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
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|x3= To get file path with [[description.ext]] to play sound via [[playSound3D]]: | |x3= To get file path with [[description.ext]] to play sound via [[playSound3D]]: | ||
<code>MISSION_ROOT = [[str]] [[missionConfigFile]] [[select]] [0, [[count]] [[str]] [[missionConfigFile]] - 15];</code> | = Example 3 | |||
<code>MISSION_ROOT = [[str]] [[missionConfigFile]] [[select]] [0, [[count]] [[str]] [[missionConfigFile]] - 15];</code> | |||
|= Example | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 19:39, 27 April 2018
Description
- Description:
- Return root of mission Description.ext entries hierarchy.
- Groups:
- Uncategorised
Syntax
- Syntax:
- missionConfigFile
- Return Value:
- Config
Examples
- Example 1:
for "_i" from (0) to ((count paramsArray) - 1) do { missionNamespace setVariable [configName ((missionConfigFile/"Params") select _i), paramsArray select _i]; };
- Example 2:
- To define custom values in description.ext:
class myMissionConfig { class mySetup { myNumber = 3; myArray[] = { 1, 2, 3 }; myText = "LOL"; }; };
To read defined custom values from a script:_myNumber = getNumber (missionConfigFile >> "myMissionConfig" >> "mySetup" >> "myNumber"); _myArray = getArray (missionConfigFile >> "myMissionConfig" >> "mySetup" >> "myArray"); _myText = getText (missionConfigFile >> "myMissionConfig" >> "mySetup" >> "myText");
- Example 3:
- To get file path with description.ext to play sound via playSound3D:
MISSION_ROOT = str missionConfigFile select [0, count str missionConfigFile - 15];
Additional Information
- See also:
- configClassesconfigPropertiesconfigFilecampaignConfigFileconfig/nameconfig >> nameconfigNamecountgetArraygetTextgetNumberinheritsFromisArrayisClassisNumberisTextselectconfigHierarchygetMissionConfigValue
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on February 17, 2015 - 16:46 (UTC)
- Killzone Kid
-
missionConfigFile can be used to parse mission.sqm file data as well if it is included into description.ext:
class MissionSQM { #include "mission.sqm" };
Then mission.sqm data can be accessed like this:
getNumber (missionConfigFile >> "MissionSQM" >> "version"); //12 - version param in mission.sqm
(courtesy of Master85)
Categories:
- Scripting Commands
- Scripting Commands ArmA
- Command Group: System Commands
- Command Group: Mission Information
- Introduced with Arma version 1.00
- Arma: New Scripting Commands
- Arma: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters