setMarkerPosLocal: Difference between revisions

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(z is stored but use is limited)
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| Moves the marker. If position is given in 3D format, <tt>z</tt> coordinate is stored with the marker and will be used when marker is passed to commands like [[createVehicle]] for example. However [[getMarkerPos]] and [[markerPos]] will always return 0 for <tt>z</tt>. |= Description
| Moves the marker. If position is given in 3D format, <tt>z</tt> coordinate is stored with the marker and will be used when marker is passed to commands like [[createVehicle]], [[createUnit]], [[createAgent]], [[createMine]], [[setVehiclePosition]] for example. However [[getMarkerPos]] and [[markerPos]] will always return 0 for <tt>z</tt>. |= Description
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Revision as of 23:31, 20 August 2018

-wrong parameter ("Arma") defined!-1.04
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Description

Description:
Moves the marker. If position is given in 3D format, z coordinate is stored with the marker and will be used when marker is passed to commands like createVehicle, createUnit, createAgent, createMine, setVehiclePosition for example. However getMarkerPos and markerPos will always return 0 for z.
Groups:
Uncategorised

Syntax

Syntax:
markerName setMarkerPosLocal pos
Parameters:
markerName: String
pos: Array - format Position2D or PositionAGL
Return Value:
Nothing

Examples

Example 1:
"MarkerOne" setMarkerPosLocal getMarkerPos "MarkerTwo";

Additional Information

See also:
setMarkerAlphasetMarkerAlphaLocalsetMarkerBrushsetMarkerBrushLocalsetMarkerColorsetMarkerColorLocalsetMarkerDirsetMarkerDirLocalsetMarkerPossetMarkerShapesetMarkerShapeLocalsetMarkerSizesetMarkerSizeLocalsetMarkerTextsetMarkerTextLocalsetMarkerTypesetMarkerTypeLocal

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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