createTrigger: Difference between revisions

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Triggers are created with default parameters:
Triggers are created with default parameters:
{{Columns|4|
{{Columns|4|
* <tt>a</tt>: 50
* {{hl|a}}: 50
* <tt>b</tt>: 50
* {{hl|b}}: 50
* <tt>c</tt>: -1
* {{hl|c}}: -1
* <tt>angle</tt>: 0
* {{hl|angle}}: 0
* <tt>rectangular</tt>: false
* {{hl|rectangular}}: false
* <tt>activationBy</tt>: None
* {{hl|activationBy}}: None
* <tt>activationType</tt>: Present
* {{hl|activationType}}: Present
* <tt>repeating</tt>: false
* {{hl|repeating}}: false
* <tt>timeoutMin</tt>: 0
* {{hl|timeoutMin}}: 0
* <tt>timeoutMid</tt>: 0
* {{hl|timeoutMid}}: 0
* <tt>timeoutMax</tt>: 0
* {{hl|timeoutMax}}: 0
* <tt>interruptable</tt>: true
* {{hl|interruptable}}: true
* <tt>type</tt>: None
* {{hl|type}}: None
* <tt>text</tt>: ""
* {{hl|text}}: ""
* <tt>name</tt>: ""
* {{hl|name}}: ""
* <tt>expCond</tt>: "this"
* {{hl|expCond}}: "this"
* <tt>expActiv</tt>: ""
* {{hl|expActiv}}: ""
* <tt>expDesactiv</tt>: ""
* {{hl|expDesactiv}}: ""
* {{GVI|arma3|1.98|size=0.8}} <tt>interval</tt>: 0.5
* {{GVI|arma3|1.98|size=0.8}} {{hl|interval}}: 0.5
}}
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Revision as of 23:44, 15 November 2021

Hover & click on the images for description

Description

Description:
Creates a trigger of the given type and at the given position. The type must be a class name in CfgNonAIVehicles or CfgVehicles with simulation = detector. An array containing all units that have activated the trigger is available via list triggerobj. Since triggers are objects, commands such as getPosASL, setPosASL, deleteVehicle, etc. work on them.
Since Arma 3 v1.54 triggers can be disabled/enabled using enableSimulation command.

Triggers are created with default parameters:

  • a: 50
  • b: 50
  • c: -1
  • angle: 0
  • rectangular: false
  • activationBy: None
  • activationType: Present
  • repeating: false
  • timeoutMin: 0
  • timeoutMid: 0
  • timeoutMax: 0
  • interruptable: true
  • type: None
  • text: ""
  • name: ""
  • expCond: "this"
  • expActiv: ""
  • expDesactiv: ""
  • Arma 3 logo black.png1.98 interval: 0.5
Groups:
Triggers

Syntax

Syntax:
createTrigger [type, position, makeGlobal]
Parameters:
[type, position, makeGlobal]: Array
type: String - usually "EmptyDetector"
position: Position2D, Position3D or Object
since Arma 3 logo black.png1.44
makeGlobal: Boolean - (Optional - default true) locality flag
Return Value:
Object - created trigger

Examples

Example 1:
_trg = createTrigger ["EmptyDetector", getPos player]; _trg setTriggerArea [5, 5, 0, false]; _trg setTriggerActivation ["CIV", "PRESENT", true]; _trg setTriggerStatements ["this", "hint 'Civilian near player'", "hint 'no civilian near'"];
Example 2:
Open/close Bar Gate automatically: //--- init of the Bar Gate if (isServer) then { _gateTrigger = createTrigger ["EmptyDetector", getPosWorld this, false]; _gateTrigger setVariable ["BarGateObj", this]; _gateTrigger setTriggerActivation ["ANYPLAYER", "PRESENT", true]; _gateTrigger setTriggerArea [5, 25, getDir this, true]; _gateTrigger setTriggerStatements [ "this", "thisTrigger getVariable ""BarGateObj""; animateSource [""Door_1_sound_source"", 1]", "thisTrigger getVariable ""BarGateObj""; animateSource [""Door_1_sound_source"", 0]" ]; };

Additional Information

See also:
setTriggerActivationsetTriggerAreasetTriggerStatementssetTriggerTextsetTriggerTimeoutsetTriggerTypesetEffectConditionsetSoundEffectsetMusicEffectsetTitleEffectdeleteVehiclesynchronizeWaypointsynchronizeTriggercreateGuardedPointtriggerIntervalsetTriggerIntervalenableSimulationsimulationEnabled

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on March 6, 2013 - 14:15 (CEST)
teaCup
Calling list immediately after creating a trigger this way (and setting up activation, area, statements, timeout, etc..), will return <null> instead of an array. It seems the trigger needs about 1 second to initialise, after which it will behave as expected: returning an array of all the objects inside the trigger (the ones matching the criteria), or an empty array.