remoteExecCall
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Description
- Description:
- Asks the server to execute the given function or script command on the given target machine(s). Execution always takes place in the unscheduled environment; suspension is not allowed. Read Arma 3: Remote Execution for more information about usage, security features and advanced JIP techniques.
- Groups:
- Multiplayer
Syntax
- Syntax:
- params remoteExecCall [functionName, targets, JIP]
- Parameters:
- params: Anything - The parameter(s) for the function / command specified in the functionName parameter.
- [functionName, targets, JIP]: Array
- functionName: String - Function or command name.
While any function or command can be used here, only those defined in CfgRemoteExec will actually be executed. - targets (Optional, default: 0):
- Number (See also: Machine network ID) -
- 0: The function / command will be executed globally, i.e. on the server and every connected client, including the machine where remoteExecCall originated.
- 2: The function / command will only be executed on the server.
- Other number: The function / command will be executed on the machine where clientOwner matches the given number.
- Negative number: The effect is inverted: -2 means every client but not the server, -12 means the server and every client, except for the client where clientOwner returns 12.
- Object - The function / command will be executed where the given Object is local.
- String - Interpreted as an Identifier (variable name). The function / command will be executed where the Object or Group identified by the variable with the provided name is local.
- Side - The function / command will be executed on clients where the player is on the specified side.
- Group - The function / command will be executed on clients where the player is in the specified group.
In order to execute the function / command where the group is local, use the groupOwner of the group:_myGroup remoteExecCall ["deleteGroup", groupOwner _myGroup];
- Array - Array of any combination of the types listed above.
- Number (See also: Machine network ID) -
- JIP (Optional, default: false):
- Boolean - If true, a unique JIP ID is generated and the remoteExecCall statement is added to the JIP queue from which it will be executed for every JIP.
- String -
- If the string is empty, it is interpreted as false.
- If the string is in format "Number:Number" (e.g. "0:0"), it is interpreted as a netId (see below).
- Else the string is treated as a custom JIP ID and the remoteExecCall statement is added to the JIP queue, replacing statements that have the same JIP ID.
- Object, Group or netId - The persistent execution of the remoteExecCall statement is attached to the given Object or Group.
When the Object or Group is deleted, the remoteExecCall statement is automatically removed from the JIP queue.
- Return Value:
Alternative Syntax
- Syntax:
- remoteExecCall [functionName, targets, JIP]
- Parameters:
- [functionName, targets, JIP]: Array
- functionName: String - See the main syntax above for more details.
- targets (Optional, default: 0): Number, Object, String, Side, Group or Array - See the main syntax above for more details.
- JIP (Optional, default: false): Boolean, String, Object, Group or netId - See the main syntax above for more details.
- Return Value:
- nil or String - See the main syntax above for more details.
Examples
- Example 1:
// runs hint "hello" on each connected client "hello" remoteExecCall ["hint"];
- Example 2:
// runs hint "hello" on first connected client "hello" remoteExecCall ["hint", 3];
- Example 3:
// runs hint "hello" everywhere but server "hello" remoteExecCall ["hint", -2];
- Example 4:
// runs hint "hello" everywhere but server, JIPs the message // and returns e.g. "3_1" as a unique JIP id myJipID = "hello" remoteExecCall ["hint", -2, true];
- Example 5:
// runs hint "hello" everywhere but server, JIPs the message under ID "some_JIP_ID" // replacing any previous message with this ID in the JIP queue. "hello" remoteExecCall ["hint", -2, "some_JIP_ID"];
- Example 6:
// runs "someFuncWithNoArgs" on each connected client remoteExecCall ["someFuncWithNoArgs"];
- Example 7:
- Remove statements from the JIP queue:
remoteExecCall ["", "MyCustomJIPID"]; // The persistent statement with the JIP ID "MyCustomJIPID" is removed from the JIP queue. remoteExecCall ["", MyObject]; // The persistent statement attached to MyObject is removed from the JIP queue.
- Example 8:
// all clients will have their ammo set to 1 for their current weapon {player setAmmo [primaryWeapon player, 1];} remoteExecCall ["bis_fnc_call", 0];
- Example 9:
// Object obj will have its ammo set to 1 where it is local [obj,[primaryWeapon obj, 1]] remoteExecCall ["setAmmo", obj];
- Example 10:
myJipID = "hello" remoteExecCall ["", 0]; if (isNil "myJipID") then { hint "empty function name is not allowed"; };
Additional Information
- See also:
- remoteExecisRemoteExecutedisRemoteExecutedJIPremoteExecutedOwnercanSuspendBIS_fnc_MPRemote Execution
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on July 16, 2015 - 09:17 (UTC)
- Killzone Kid
-
Removal of persistent call must be in the following format <no argument> remoteExecCall [<empty string>, <JIP id>]. For example:
remoteExecCall ["", "5:8"];
- Posted on December 29, 2015 - 20:31 (UTC)
- AgentRev
-
remoteExec and remoteExecCall are currently filtered by BattlEye's remoteexec.txt, the string analyzed by BE is formatted the same way as the following example's output:
format ["%1 %2", functionName, str params]
If CfgRemoteExec class Functions is set to mode = 1;, the following remoteexec.txt exclusion can be used to safely allow all whitelisted *_fnc_* functions taking an array as parameter to go through:!="\w+?_fnc_\w+? \[[\S\s]*\]"
Any attempt to exploit this exclusion using other RE methods like createUnit will run into "Error Missing ;" without any malicious code being executed. Mod makers should refrain from remote-executing raw commands from clients, as they require individual exclusions, and instead use *_fnc_* functions taking an array as parameter, which are covered by the above exclusion.
- Posted on May 10, 2017 - 20:13 (UTC)
- Killzone Kid
-
To remoteExecCall:
titleText ["Test Message", "PLAIN", 1];
Use[["Test Message", "PLAIN", 1]] remoteExecCall ["titleText"];
- Posted on January 17, 2020 - 15:05 (UTC)
- Dscha
-
To send/execute custom functions and pass arguments (in this case to every connected Client, except the dedicated server):
[
[10,0],
{
player setAmmo [primaryWeapon player, (_this select 0)];
player setDamage (_this select 1)];
}
] remoteExecCall ["call", -2];