Difference between revisions of "createSimpleObject"
Jump to navigation
Jump to search
(local) |
Lou Montana (talk | contribs) m (Text replacement - " {3,}\|" to " |") |
||
(29 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
− | {{Command | + | {{Command |
− | |arma3 | + | |arma3 |
− | |1.58 | + | |1.58 |
− | |eff= global|= | + | |eff= global |
+ | |||
+ | |gr1= Object Manipulation | ||
| Create object with given shape defined as path to .p3d model. Supported [[LOD]]s include [[LOD#Geometry|Geometry]], [[LOD#Fire_Geometry|Fire Geometry]], [[LOD#Roadway|Roadway]], [[LOD#ViewGeometry|View Geometry]] and [[LOD#ShadowVolume|ShadowVolume]]. Supported features include collision, texturing, animation, penetration, AI spotting occlusion, and surface specific sounds (like footsteps). Unsupported features include PhysX, damage, AI pathfinding (causes walking through walls), and built in lights.<br><br> | | Create object with given shape defined as path to .p3d model. Supported [[LOD]]s include [[LOD#Geometry|Geometry]], [[LOD#Fire_Geometry|Fire Geometry]], [[LOD#Roadway|Roadway]], [[LOD#ViewGeometry|View Geometry]] and [[LOD#ShadowVolume|ShadowVolume]]. Supported features include collision, texturing, animation, penetration, AI spotting occlusion, and surface specific sounds (like footsteps). Unsupported features include PhysX, damage, AI pathfinding (causes walking through walls), and built in lights.<br><br> | ||
− | Given the simulation limitations, global decorative objects can be created with very little network traffic. Objects that could be exclusively created with this command are: trees, bushes, rocks, bridges, roads, vehicle wrecks, custom models in mission, and other objects without a class in config. The height of the placement position might need to be adjusted experimentally. Some of the model examples could be found here: [[createSimpleObject/objects]]<br><br> | + | Given the simulation limitations, global decorative objects can be created with very little network traffic. Objects that could be exclusively created with this command are: trees, bushes, rocks, bridges, roads, vehicle wrecks, custom models in mission, and other objects without a class in config. The height of the placement position might need to be adjusted experimentally. Some of the model examples could be found here: [[createSimpleObject/objects]]. For Livonia furniture see: [[Arma 3 Livonia Props]].<br><br> |
Guide: [[Arma 3 Simple Objects]]<br><br> | Guide: [[Arma 3 Simple Objects]]<br><br> | ||
− | {{Informative|One '''cannot''' attach actions to a simple object via [[addAction]].}} | + | {{Informative | One '''cannot''' attach actions to a simple object via [[addAction]].}} |
+ | {{Important | The path to the .p3d model should not contain leading slash, Incorrect: <tt>"\a3\armor_f_beta...</tt>, Correct: <tt>"a3\armor_f_beta...</tt>}} | ||
+ | |||
'''NOTES''': | '''NOTES''': | ||
Line 16: | Line 20: | ||
* Objects created with Syntax 2 can be textured. The default direction should match the direction of the object if it was created with [[createVehicle]]. | * Objects created with Syntax 2 can be textured. The default direction should match the direction of the object if it was created with [[createVehicle]]. | ||
− | Since Arma 3 v1.67 simple objects support [[setVariable]] and [[getVariable]] | + | Since Arma 3 v1.67 simple objects support [[setVariable]] and [[getVariable]]. Since Arma 3 v1.95.145741 it is possible to create local object instances, similar to [[createVehicleLocal]] |
− | | | + | |
+ | | '''createSimpleObject''' [shapeName, positionWorld, local] | ||
+ | |p1= [shapeName, positionWorld, local]: [[Array]] | ||
+ | |p2= shapeName: [[String]] - Path to the 3d model (can be obtained with [[getModelInfo]] command) | ||
− | | | + | |p3= positionWorld: [[Array]] - placement position in format [[PositionWorld]] |
− | + | |p4= local (Optional): [[Boolean]] - [[true]] to create local instance only. Default: [[false]] (since Arma 3 v1.94.145903) | |
− | + | | [[Object]] - Created simple object | |
− | | | ||
− | |||
− | | [[Object]] - Created simple object | ||
− | |s2= '''createSimpleObject''' [className, positionASL, local] | + | |s2= '''createSimpleObject''' [className, positionASL, local] |
− | |p21= [className, positionASL] : [[Array]]|= | + | |
− | |p22= className: [[String]] - [[CfgVehicles]] config class name| | + | |p21= [className, positionASL, local] : [[Array]]|PARAMETER21= |
− | |p23= positionASL: [[Array]] - placement position in format [[PositionASL]] | | + | |
− | |p24= local: [[Boolean]] - ( | + | |p22= className: [[String]] - [[CfgVehicles]] config class name|PARAMETER22= |
− | |r2= [[Object]] - Created simple object | + | |p23= positionASL: [[Array]] - placement position in format [[PositionASL]] |PARAMETER23= |
+ | |p24= local (Optional): [[Boolean]] - [[true]] to create local instance only. Default: [[false]] (since Arma 3 v1.95.145741) |PARAMETER24= | ||
+ | |r2= [[Object]] - Created simple object | ||
|x1= <code>_pos = [[player]] [[getRelPos]] [10, 0]; | |x1= <code>_pos = [[player]] [[getRelPos]] [10, 0]; | ||
Line 42: | Line 48: | ||
_tank [[animate]] ["Wheel_podkoloL3", 0.5, [[true]]]; | _tank [[animate]] ["Wheel_podkoloL3", 0.5, [[true]]]; | ||
− | _tank [[animate]] ["Wheel_podkoloL6", 0.5, [[true]]];</code> | + | _tank [[animate]] ["Wheel_podkoloL6", 0.5, [[true]]];</code> |
|x2= <code>_pos = [[player]] [[getRelPos]] [10, 0]; | |x2= <code>_pos = [[player]] [[getRelPos]] [10, 0]; | ||
Line 53: | Line 59: | ||
_tank [[animate]] ["Wheel_podkoloL3", 0.5, [[true]]]; | _tank [[animate]] ["Wheel_podkoloL3", 0.5, [[true]]]; | ||
− | _tank [[animate]] ["Wheel_podkoloL6", 0.5, [[true]]];</code> | + | _tank [[animate]] ["Wheel_podkoloL6", 0.5, [[true]]];</code> |
− | | [[isSimpleObject]], [[hideSelection]], [[selectionPosition]], [[getModelInfo]], [[getObjectType]], [[cursorObject]], [[selectionNames]], [[animationNames]], [[createVehicle]], [[enableSimulation]], [[hideObject]], [[Arma_3_Simple_Objects|Simple Objects Guide]] | + | | [[isSimpleObject]], [[hideSelection]], [[selectionPosition]], [[getModelInfo]], [[getObjectType]], [[cursorObject]], [[selectionNames]], [[animationNames]], [[createVehicle]], [[enableSimulation]], [[hideObject]], [[getMissionPath]], [[Arma_3_Simple_Objects|Simple Objects Guide]] |
− | |||
}} | }} | ||
− | + | {{GameCategory|arma3|Scripting Commands}} | |
− | |||
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | ||
− | + | {{GameCategory|arma3|New Scripting Commands}} | |
− | |||
<dl class="command_description"> | <dl class="command_description"> | ||
<!-- BEGIN Note Section --> | <!-- BEGIN Note Section --> | ||
Line 70: | Line 73: | ||
</dl> | </dl> | ||
− | |||
<!-- CONTINUE Notes --> | <!-- CONTINUE Notes --> | ||
Line 79: | Line 81: | ||
<code>_heli = "B_Heli_Light_01_F" [[createVehicleLocal]] ([[player]] [[getRelPos]] [10, 0]); | <code>_heli = "B_Heli_Light_01_F" [[createVehicleLocal]] ([[player]] [[getRelPos]] [10, 0]); | ||
_position = [[getPosWorld]] _heli; | _position = [[getPosWorld]] _heli; | ||
− | _vectorDirUp = <nowiki | + | _vectorDirUp = [<nowiki/>[[vectorDir]] _heli, [[vectorUp]] _heli]; |
_model = [[getModelInfo]] _heli [[select]] 1; | _model = [[getModelInfo]] _heli [[select]] 1; | ||
[[deleteVehicle]] _heli; | [[deleteVehicle]] _heli; | ||
Line 85: | Line 87: | ||
_simpleHeli [[setVectorDirAndUp]] _vectorDirUp;</code> | _simpleHeli [[setVectorDirAndUp]] _vectorDirUp;</code> | ||
</dd> | </dd> | ||
− | |||
− | |||
− | |||
− | |||
<dd class="notedate">Posted on April 28, 2016 - 18:10 (UTC)</dd> | <dd class="notedate">Posted on April 28, 2016 - 18:10 (UTC)</dd> | ||
<dt class="note">[[User:Waffle SS.|Waffle SS.]]</dt> | <dt class="note">[[User:Waffle SS.|Waffle SS.]]</dt> | ||
<dd class="note"> | <dd class="note"> | ||
− | Models from within the mission file/folder can be created, but full system path is needed. Use: | + | Models from within the mission file/folder can be created, but full system path is needed. Use: [[getMissionPath]] |
− | |||
− | |||
</dd> | </dd> | ||
− | |||
− | |||
− | |||
− | |||
<dd class="notedate">Posted on May 11, 2016 - 01:28 (UTC)</dd> | <dd class="notedate">Posted on May 11, 2016 - 01:28 (UTC)</dd> | ||
<dt class="note">[[User:Waffle SS.|Waffle SS.]]</dt> | <dt class="note">[[User:Waffle SS.|Waffle SS.]]</dt> | ||
Line 107: | Line 99: | ||
[[simulationEnabled]] returns false. | [[simulationEnabled]] returns false. | ||
</dd> | </dd> | ||
− | |||
− | |||
− | |||
− | |||
<dd class="notedate">Posted on September 5, 2016 - 15:10 (UTC)</dd> | <dd class="notedate">Posted on September 5, 2016 - 15:10 (UTC)</dd> | ||
<dt class="note">[[User:Warka|Warka]]</dt> | <dt class="note">[[User:Warka|Warka]]</dt> |
Latest revision as of 17:05, 18 January 2021
Hover & click on the images for descriptions
Description
- Description:
-
Create object with given shape defined as path to .p3d model. Supported LODs include Geometry, Fire Geometry, Roadway, View Geometry and ShadowVolume. Supported features include collision, texturing, animation, penetration, AI spotting occlusion, and surface specific sounds (like footsteps). Unsupported features include PhysX, damage, AI pathfinding (causes walking through walls), and built in lights.
Given the simulation limitations, global decorative objects can be created with very little network traffic. Objects that could be exclusively created with this command are: trees, bushes, rocks, bridges, roads, vehicle wrecks, custom models in mission, and other objects without a class in config. The height of the placement position might need to be adjusted experimentally. Some of the model examples could be found here: createSimpleObject/objects. For Livonia furniture see: Arma 3 Livonia Props.
Guide: Arma 3 Simple Objects
NOTES:- Objects created with Syntax 1 cannot be textured. Some objects may also have inverted default direction.
- Objects created with Syntax 2 can be textured. The default direction should match the direction of the object if it was created with createVehicle.
Since Arma 3 v1.67 simple objects support setVariable and getVariable. Since Arma 3 v1.95.145741 it is possible to create local object instances, similar to createVehicleLocal
Syntax
- Syntax:
- createSimpleObject [shapeName, positionWorld, local]
- Parameters:
- [shapeName, positionWorld, local]: Array
- shapeName: String - Path to the 3d model (can be obtained with getModelInfo command)
- positionWorld: Array - placement position in format PositionWorld
- local (Optional): Boolean - true to create local instance only. Default: false (since Arma 3 v1.94.145903)
- Return Value:
- Object - Created simple object
Alternative Syntax
- Syntax:
- createSimpleObject [className, positionASL, local]
- Parameters:
- [className, positionASL, local] : Array
- className: String - CfgVehicles config class name
- positionASL: Array - placement position in format PositionASL
- local (Optional): Boolean - true to create local instance only. Default: false (since Arma 3 v1.95.145741)
- Return Value:
- Object - Created simple object
Examples
- Example 1:
-
_pos = player getRelPos [10, 0]; _tank = createSimpleObject ["a3\armor_f_beta\apc_tracked_01\apc_tracked_01_rcws_f.p3d", _pos]; _tank setPos (_pos vectorAdd (getPosWorld _tank vectorDiff (_tank modelToWorld [0,0,0]))); _tank hideSelection ["zasleh", true]; _tank hideSelection ["zasleh2", true]; _tank hideSelection ["clan", true]; _tank animate ["Wheel_podkoloL3", 0.5, true]; _tank animate ["Wheel_podkoloL6", 0.5, true];
- Example 2:
-
_pos = player getRelPos [10, 0]; _tank = createSimpleObject ["B_APC_Tracked_01_CRV_F", AGLtoASL _pos]; _tank setObjectTexture [0, "#(rgb,8,8,3)color(0,1,0,0.01)"]; _tank hideSelection ["zasleh", true]; _tank hideSelection ["zasleh2", true]; _tank hideSelection ["clan", true]; _tank animate ["Wheel_podkoloL3", 0.5, true]; _tank animate ["Wheel_podkoloL6", 0.5, true];
Additional Information
- See also:
- isSimpleObjecthideSelectionselectionPositiongetModelInfogetObjectTypecursorObjectselectionNamesanimationNamescreateVehicleenableSimulationhideObjectgetMissionPathSimple Objects Guide
- Groups:
- Object Manipulation
Notes
- Posted on April 18, 2016 - 20:03 (UTC)
- Killzone Kid
- The easiest way to correctly place simple object is to create normal object of the same shape from class (if possible), then copy getPosWorld, vectorDir and vectorUp from it. Then create the simple object and apply copied values to it, this will position simple object exactly as normal object was positioned:
_heli = "B_Heli_Light_01_F" createVehicleLocal (player getRelPos [10, 0]); _position = getPosWorld _heli; _vectorDirUp = [vectorDir _heli, vectorUp _heli]; _model = getModelInfo _heli select 1; deleteVehicle _heli; _simpleHeli = createSimpleObject [_model, _position]; _simpleHeli setVectorDirAndUp _vectorDirUp;
- Posted on April 28, 2016 - 18:10 (UTC)
- Waffle SS.
- Models from within the mission file/folder can be created, but full system path is needed. Use: getMissionPath
- Posted on May 11, 2016 - 01:28 (UTC)
- Waffle SS.
- simulationEnabled returns false.
- Posted on September 5, 2016 - 15:10 (UTC)
- Warka
-
There is a section in function library dedicated to simple object creation and interaction. It's purpose is to simplify the operations:
- BIS_fnc_createSimpleObject
- creates simple object according to the supplied data
- you can supply p3d path, class name or data you get from scanning a non-simple object
- BIS_fnc_simpleObjectData
- gathers and returns data about the non-simple object
- data can be then used to create simple object
- BIS_fnc_replaceWithSimpleObject
- replaces non-simple object with simple object on the scene
- do not use it in large scale in MP missions as it is not network efficient
- BIS_fnc_adjustSimpleObject
- adjusts simple object to looks as close to the non-simple object as possible
- function is internally called from the 'bis_fnc_createSimpleObject', you won't probably need to call this function directly
- BIS_fnc_createSimpleObject