findNearestEnemy: Difference between revisions

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|x2= <code>_myNearestEnemy = [[player]] [[findNearestEnemy]] [[player]];</code>
|x2= <code>_myNearestEnemy = [[player]] [[findNearestEnemy]] [[player]];</code>


|seealso= [[nearestBuilding]] [[nearestObject]] [[nearestObjects]] [[nearObjects]] [[nearestLocation]] [[nearEntities]] [[nearTargets]] [[nearSupplies]], [[nearestLocationWithDubbing]], [[nearObjectsReady]], [[nearRoads]]
|seealso= [[nearestBuilding]] [[nearestObject]] [[nearestObjects]] [[nearObjects]] [[nearestLocation]] [[nearEntities]] [[nearTargets]] [[nearSupplies]] [[nearestLocationWithDubbing]], [[nearObjectsReady]], [[nearRoads]]
}}
}}

Revision as of 17:36, 20 January 2022

Hover & click on the images for description

Description

Description:
Finds the nearest enemy to the specified position. Returns a null object if the object's group does not know about any enemies. This command will return nearest object that is known to the unit and is considered enemy. An empty vehicle that is part of enemy group assets (see addVehicle) can be returned as valid nearest target.
Groups:
Object Detection

Syntax

Syntax:
object findNearestEnemy position
Parameters:
object: Object
position: Object or Array in format PositionAGL or Position2D
Return Value:
Object

Examples

Example 1:
_myNearestEnemy = (units _myGroup select 0) findNearestEnemy player;
Example 2:
_myNearestEnemy = player findNearestEnemy player;

Additional Information

See also:
nearestBuilding nearestObject nearestObjects nearObjects nearestLocation nearEntities nearTargets nearSupplies nearestLocationWithDubbingnearObjectsReadynearRoads

Notes

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