Difference between revisions of "missionConfigFile"

From Bohemia Interactive Community
Jump to navigation Jump to search
(see also)
m (example)
Line 39: Line 39:
 
_myArray = [[getArray]] ([[missionConfigFile]] [[gtgt|>>]] "myMissionConfig" [[gtgt|>>]] "mySetup" [[gtgt|>>]] "myArray");
 
_myArray = [[getArray]] ([[missionConfigFile]] [[gtgt|>>]] "myMissionConfig" [[gtgt|>>]] "mySetup" [[gtgt|>>]] "myArray");
 
_myText = [[getText]] ([[missionConfigFile]] [[gtgt|>>]] "myMissionConfig" [[gtgt|>>]] "mySetup" [[gtgt|>>]] "myText");</code> |= Example 2
 
_myText = [[getText]] ([[missionConfigFile]] [[gtgt|>>]] "myMissionConfig" [[gtgt|>>]] "mySetup" [[gtgt|>>]] "myText");</code> |= Example 2
 +
 +
|x3= To get file path with [[description.ext]] to play sound via [[playSound3D]]:
 +
<code>_filePath = [([[str]] [[missionConfigFile]]), 0, -15] [[call]] [[BIS_fnc_trimString]];</code> | = Example 3
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
  

Revision as of 16:58, 1 August 2014

Introduced with Armed Assault version1.00
  

Click on the images for descriptions

Introduced in

Game:
Armed Assault
Version:
1.00

Description

Description:
Return root of mission description.ext entries hierarchy.

Syntax

Syntax:
Config = missionConfigFile
Return Value:
Config

Examples

Example 1:
for "_i" from (0) to ((count paramsArray) - 1) do { missionNamespace setVariable [configName ((missionConfigFile/"Params") select _i), paramsArray select _i]; };
Example 2:
To define custom values in description.ext: class myMissionConfig { class mySetup { myNumber = 3; myArray[] = { 1, 2, 3 }; myText = "LOL"; }; }; To read defined custom values from a script: _myNumber = getNumber (missionConfigFile >> "myMissionConfig" >> "mySetup" >> "myNumber"); _myArray = getArray (missionConfigFile >> "myMissionConfig" >> "mySetup" >> "myArray"); _myText = getText (missionConfigFile >> "myMissionConfig" >> "mySetup" >> "myText");
Example 3:
To get file path with description.ext to play sound via playSound3D: _filePath = [(str missionConfigFile), 0, -15] call BIS_fnc_trimString;

Additional Information

Multiplayer:
-
See also:
configClassesconfigFilecampaignConfigFileconfig/nameconfig >> nameconfigNamecountgetArraygetTextgetNumberinheritsFromisArrayisClassisNumberisTextselect

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Bottom Section