nearestLocation: Difference between revisions

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m (Text replacement - "PositionAGL" to "PositionAGL")
m (Text replacement - "Position2D" to "Position2D")
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|s1= [[nearestLocation]] [position, locationClass]
|s1= [[nearestLocation]] [position, locationClass]


|p1= position: [[Object]] or [[Array]] in format [[Position#PositionAGL|PositionAGL]] or [[Position2D]]
|p1= position: [[Object]] or [[Array]] in format [[Position#PositionAGL|PositionAGL]] or [[Position#Introduction|Position2D]]


|p2= locationClass: [[String]] of a location class name. If "" is supplied, any nearest location is returned. See [[Location#Location Types|Location Types]]
|p2= locationClass: [[String]] of a location class name. If "" is supplied, any nearest location is returned. See [[Location#Location Types|Location Types]]

Revision as of 17:54, 5 January 2022

Hover & click on the images for description

Description

Description:
Return the closest location of specified class to a given position. Checked range is unlimited (i.e. covers the whole map).
Groups:
Locations

Syntax

Syntax:
nearestLocation [position, locationClass]
Parameters:
position: Object or Array in format PositionAGL or Position2D
locationClass: String of a location class name. If "" is supplied, any nearest location is returned. See Location Types
Return Value:
Location

Examples

Example 1:
_nearestCity = nearestLocation [getPos player, "nameCity"];
Example 2:
_anyNearestLocation = nearestLocation [player, ""];

Additional Information

See also:
findNearestEnemynearestBuildingnearestObjectnearestObjectsnearObjectsnearEntitiesnearTargetsnearSuppliesnearestLocationWithDubbingnearObjectsReadynearRoadsLocation TypeslocationPositionnearestLocationscreateLocation

Notes

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