nearestObject: Difference between revisions
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[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | ||
<!-- CONTINUE Notes --> | |||
<dl class="command_description"> | |||
<dd class="notedate">Posted on January 29, 2019 - 15:31 (UTC)</dd> | |||
<dt class="note">[[User:Gnashes|Gnashes]]</dt> | |||
<dd class="note"> | |||
The ID for Alternative Syntax 3 may be dynamically obtained via the following (as of Arma 3 v1.88): | |||
<code>//Returns Object Terrain/Visitor ID, or -1 if no ID found (invalid/null object) | |||
[[cursorObject]] [[call]] { | |||
[[private]] _obj [[=]] [[str]]([[param]][0,[[objNull]]]); | |||
[[private]] _id [[=]] -1; | |||
[[private]] _find [[=]] ((_obj [[find]] "#") + 2); | |||
[[if]] (_find > 1) [[then]] { | |||
[[private]] _len [[=]] ((_obj [[find]] ":") - _find); | |||
_id [[=]] _obj [[select]] [_find,_len]; | |||
[[parseNumber]] _id; | |||
}; | |||
_id | |||
};</code> | |||
</dd> | |||
</dl> | |||
<!-- DISCONTINUE Notes --> |
Revision as of 16:31, 29 January 2019
Description
- Description:
- Returns the nearest object of given type to given position within a sphere. Hardcoded radius is 50 meters. Unlike with nearestObjects, where distance is measured in 2D space, nearestObject will be closest object in 3D space.
If object class type is used, any object derived from the type is found as well (In OFP however, only objects with exactly the type given are found). If object ID passed as an argument (as in example 2) the search range is unlimited. - Groups:
- Uncategorised
Syntax 1
- Syntax:
- nearestObject [position, type]
- Parameters:
- [position, type]: Array
- position: Position3D or Position2D or Object - position to start search at
- type: String - type of object (see typeOf, class type)
- Return Value:
- Object - Nearest object, objNull otherwise
Syntax 2
- Syntax:
- nearestObject position
- Parameters:
- position: Position3D or Position2D or Object - position to start search at
- Return Value:
- Object - Nearest object, objNull otherwise
Syntax 3
- Syntax:
- position nearestObject type
- Parameters:
- position: Position3D or Position2D - position to start search at
- type: String - type of object (see typeOf, class type)
- Return Value:
- Object - Nearest object, objNull otherwise
Syntax 4
- Syntax:
- position nearestObject id
- Parameters:
- position: Position3D or Position2D - position to start search at
- id: Number - object Visitor id
- Return Value:
- Object - Nearest object, objNull otherwise
Examples
- Example 1:
_nObject = nearestObject [2345,6789]; _nObject = nearestObject [player, "StreetLamp"];
- Example 2:
- Return the object with ID 123456:
_nObject = [0,0,0] nearestObject 123456;
- Example 3:
_nObject = getPos player nearestObject "StreetLamp";
- Example 4:
- Return the nearest object with (typeOf _nObject == "#XXXX") -> #mark, #slop, etc. Unlimited search range:
_nObject = _position nearestObject -1;
Return the nearest object with (typeOf _nObject != ""). Search range is 50m:_nObject = nearestObject _position;
- Example 5:
- (See also allMissionObjects):
_blood = nearestObject [player, "#slop"]; _step = nearestObject [player, "#mark"]; _track = nearestObject [player, "#track"]; _crater = nearestObject [player, "#crater"];
Additional Information
- See also:
- nearestObjectsnearObjectsReadynearObjectsobjectFromNetIdnearEntitiesentitiesobjectnearestBuildingnearestTerrainObjects
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on January 29, 2019 - 15:31 (UTC)
- Gnashes
-
The ID for Alternative Syntax 3 may be dynamically obtained via the following (as of Arma 3 v1.88):
//Returns Object Terrain/Visitor ID, or -1 if no ID found (invalid/null object) cursorObject call { private _obj = str(param[0,objNull]); private _id = -1; private _find = ((_obj find "#") + 2); if (_find > 1) then { private _len = ((_obj find ":") - _find); _id = _obj select [_find,_len]; parseNumber _id; }; _id };
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Object Information
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters