createMarkerLocal: Difference between revisions

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If position is given in 3D format, <tt>z</tt> coordinate is stored with the marker and will be used when marker is passed to commands like [[createVehicle]], [[createUnit]], [[createAgent]], [[createMine]], [[setVehiclePosition]] for example. However [[getMarkerPos]] and [[markerPos]] will always return 0 for <tt>z</tt>.  
If position is given in 3D format, <tt>z</tt> coordinate is stored with the marker and will be used when marker is passed to commands like [[createVehicle]], [[createUnit]], [[createAgent]], [[createMine]], [[setVehiclePosition]] for example. However [[getMarkerPos]] and [[markerPos]] will always return 0 for <tt>z</tt>.  


{{Feature | important | Local markers have own set of local commands "xxmarkerxxLocal" to work with. If you use global marker command on a local marker, the local marker will become '''global''' marker.}}
{{Feature | important | Local markers have their own set of local commands "xxMarkerxxLocal" to work with. If you use global marker command on a local marker, the local marker will become '''global'''.}}


|s1= [[createMarkerLocal]] [name, position, channel, creator]
|s1= [[createMarkerLocal]] [name, position, channel, creator]

Revision as of 12:02, 2 November 2021

Hover & click on the images for description

Description

Description:
Creates a local marker at the given position. Marker exists only on PC that created it. The marker name has to be unique, if a marker with the given name exists, the command will be ignored. Use deleteMarkerLocal to delete local marker.

If position is given in 3D format, z coordinate is stored with the marker and will be used when marker is passed to commands like createVehicle, createUnit, createAgent, createMine, setVehiclePosition for example. However getMarkerPos and markerPos will always return 0 for z.
Local markers have their own set of local commands "xxMarkerxxLocal" to work with. If you use global marker command on a local marker, the local marker will become global.
Multiplayer:
createMarkerLocal is local, so it should be used along with the other local commands. For global equivalent use createMarker
Groups:
Markers

Syntax

Syntax:
createMarkerLocal [name, position, channel, creator]
Parameters:
[name, position, channel, creator]: Array
name: String
position: Array or Object - format position: Position2D, PositionAGL or Object (object's PositionWorld is used)
since Arma 3 logo black.png2.02
channel: Number - (Optional)The marker side for MP.
since Arma 3 logo black.png2.02
creator: Object - (Optional) The marker creator for MP.
Return Value:
String - The marker's name or empty string if the marker name is not unique.

Examples

Example 1:
_marker = createMarkerLocal ["Marker1", position player];

Additional Information

See also:
allMapMarkersdeleteMarkerLocalcreateMarkersetMarkerBrushLocalsetMarkerColorLocalsetMarkerDirLocalsetMarkerPosLocalsetMarkerShapeLocalsetMarkerSizeLocalsetMarkerTextLocalsetMarkerTypeLocalsetMarkerAlphaLocaldeleteMarkerLocalBIS_fnc_markerToStringBIS_fnc_stringToMarkerLocal

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Unknown
To create a marker which is visible on the map you need to define at least the following three settings: _markerstr = createMarkerLocal ["markername",[_Xpos,_Ypos]]; _markerstr setMarkerShapeLocal "ICON"; _markerstr setMarkerTypeLocal "DOT";