createMarkerLocal: Difference between revisions

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|x1= <code>_marker = [[createMarkerLocal]] ["Marker1", [[position]] [[player]]];</code>
|x1= <code>_marker = [[createMarkerLocal]] ["Marker1", [[position]] [[player]]];</code>


|seealso= [[allMapMarkers]] [[deleteMarkerLocal]] [[createMarker]] [[setMarkerBrushLocal]] [[setMarkerColorLocal]] [[setMarkerDirLocal]] [[setMarkerPosLocal]] [[setMarkerShapeLocal]] [[setMarkerSizeLocal]] [[setMarkerTextLocal]], [[setMarkerTypeLocal]], [[setMarkerAlphaLocal]], [[deleteMarkerLocal]], [[BIS_fnc_markerToString]], [[BIS_fnc_stringToMarkerLocal]]
|seealso= [[allMapMarkers]] [[deleteMarkerLocal]] [[createMarker]] [[setMarkerBrushLocal]] [[setMarkerColorLocal]] [[setMarkerDirLocal]] [[setMarkerPosLocal]] [[setMarkerShapeLocal]] [[setMarkerSizeLocal]] [[setMarkerTextLocal]] [[setMarkerTypeLocal]], [[setMarkerAlphaLocal]], [[deleteMarkerLocal]], [[BIS_fnc_markerToString]], [[BIS_fnc_stringToMarkerLocal]]
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Revision as of 15:52, 20 January 2022

Hover & click on the images for description

Description

Description:
Creates a local marker at the given position. Marker exists only on PC that created it. The marker name has to be unique, if a marker with the given name exists, the command will be ignored. Use deleteMarkerLocal to delete local marker.

If position is given in 3D format, z coordinate is stored with the marker and will be used when marker is passed to commands like createVehicle, createUnit, createAgent, createMine, setVehiclePosition for example. However getMarkerPos and markerPos will always return 0 for z.
Local markers have their own set of local commands "xxMarkerxxLocal" to work with. If you use global marker commands on a local marker, the local marker will become global.
Multiplayer:
createMarkerLocal is local, so it should be used along with the other local commands. For global equivalent use createMarker.
Groups:
Markers

Syntax

Syntax:
createMarkerLocal [name, position, channel, creator]
Parameters:
name: String
position: Array or Object - format position: Position2D, PositionAGL or Object (object's PositionWorld is used)
since Arma 3 logo black.png2.02
channel: Number - (Optional)The marker side for MP.
since Arma 3 logo black.png2.02
creator: Object - (Optional) The marker creator for MP.
Return Value:
String - the marker's name or empty string if the marker name is not unique.

Examples

Example 1:
_marker = createMarkerLocal ["Marker1", position player];

Additional Information

See also:
allMapMarkers deleteMarkerLocal createMarker setMarkerBrushLocal setMarkerColorLocal setMarkerDirLocal setMarkerPosLocal setMarkerShapeLocal setMarkerSizeLocal setMarkerTextLocal setMarkerTypeLocalsetMarkerAlphaLocaldeleteMarkerLocalBIS_fnc_markerToStringBIS_fnc_stringToMarkerLocal

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Hoz - c
Posted on Jan 06, 2007 - 17:21 (UTC)
To create a marker which is visible on the map you need to define at least the following three settings: _markerstr = createMarkerLocal ["markername",[_Xpos,_Ypos]]; _markerstr setMarkerShapeLocal "ICON"; _markerstr setMarkerTypeLocal "DOT";