nearestLocation: Difference between revisions

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|gr1= Locations
|gr1= Locations


|descr= Return the closest location of specified class to a given position.<br>Checked range is unlimited (i.e. covers the whole map).
|descr= Return the closest location of specified class to a given position. Checked range is unlimited (i.e. covers the whole map).


|s1= [[nearestLocation]] [position, locationClass]
{{Feature|informative|Although locations can be placed in 3D with [[setPosition]], [[nearestLocations]] search is conducted in 2D.}}


|p1= [position, locationClass]: [[Array]]
|s1= [[nearestLocation]] [position, locationType, maxDistance]


|p2= position: [[Object]] or [[Array]] in format [[PositionAGL]] or [[Position2D]]
|p1= position: [[Object]] or [[Array]] in format [[Position#PositionAGL|PositionAGL]] or [[Position#Introduction|Position2D]]


|p3= locationClass: [[String]] of a location class name. If "" is supplied, any nearest location is returned. See [[Location#Location Types|Location Types]]
|p2= locationType: [[String]] of a location class name. If "" is supplied, any nearest location is returned. Since Arma 3 2.14 locationType could be an [[Array]] of location types. See [[Location#Location Types|Location Types]]


|r1=[[Location]]
|p3= maxDistance: [[Number]] - (Optional) max search radius. Default - unlimited range.
|p3since= arma3 2.14


|x1= <code>_nearestCity = [[nearestLocation]] [<nowiki/>[[getPos]] [[player]], "nameCity"];</code>
|r1= [[Location]]


|x2= <code>_anyNearestLocation = [[nearestLocation]] [<nowiki/>[[player]], ""];</code>
|x1= <sqf>_nearestCity = nearestLocation [getPos player, "nameCity"];</sqf>


|seealso= [[findNearestEnemy]], [[nearestBuilding]], [[nearestObject]], [[nearestObjects]], [[nearObjects]], [[nearEntities]], [[nearTargets]], [[nearSupplies]], [[nearestLocationWithDubbing]], [[nearObjectsReady]], [[nearRoads]], [[Location#Location Types|Location Types]], [[locationPosition]], [[nearestLocations]], [[createLocation]]
|x2= <sqf>_anyNearestLocation = nearestLocation [player, ""];</sqf>
 
|seealso= [[findNearestEnemy]] [[nearestBuilding]] [[nearestObject]] [[nearestObjects]] [[nearObjects]] [[nearEntities]] [[nearTargets]] [[nearSupplies]] [[nearestLocationWithDubbing]] [[nearObjectsReady]] [[nearRoads]] [[Location#Location Types|Location Types]] [[locationPosition]] [[nearestLocations]] [[createLocation]] [[nearestMines]]
}}
}}

Latest revision as of 18:11, 15 March 2024

Hover & click on the images for description

Description

Description:
Return the closest location of specified class to a given position. Checked range is unlimited (i.e. covers the whole map).
Although locations can be placed in 3D with setPosition, nearestLocations search is conducted in 2D.
Groups:
Locations

Syntax

Syntax:
nearestLocation [position, locationType, maxDistance]
Parameters:
position: Object or Array in format PositionAGL or Position2D
locationType: String of a location class name. If "" is supplied, any nearest location is returned. Since Arma 3 2.14 locationType could be an Array of location types. See Location Types
since Arma 3 logo black.png2.14
maxDistance: Number - (Optional) max search radius. Default - unlimited range.
Return Value:
Location

Examples

Example 1:
_nearestCity = nearestLocation [getPos player, "nameCity"];
Example 2:
_anyNearestLocation = nearestLocation [player, ""];

Additional Information

See also:
findNearestEnemy nearestBuilding nearestObject nearestObjects nearObjects nearEntities nearTargets nearSupplies nearestLocationWithDubbing nearObjectsReady nearRoads Location Types locationPosition nearestLocations createLocation nearestMines

Notes

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