waypointAttachVehicle: Difference between revisions
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| Attaches a vehicle [[Object]] to the given [[Waypoint]]. |Description= | | Attaches a vehicle [[Object]] to the given [[Waypoint]]. This command associates given vehicle with given waypoint. The waypoint is moved to the vehicle's position. If vehicle is empty, the waypoint is converted it into get-in waypoint and on activation statement fires on get-in event. |Description= | ||
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Revision as of 19:55, 7 November 2018
Description
- Description:
- Attaches a vehicle Object to the given Waypoint. This command associates given vehicle with given waypoint. The waypoint is moved to the vehicle's position. If vehicle is empty, the waypoint is converted it into get-in waypoint and on activation statement fires on get-in event.
- Groups:
- Uncategorised
Syntax
- Syntax:
- waypoint waypointAttachVehicle vehicleName
- Parameters:
- waypoint: Waypoint
- vehicleName: Object
- Return Value:
- Nothing
Examples
- Example 1:
[_grp, 2] waypointAttachVehicle vehicle player;
- Example 2:
((waypoints player) select 0) waypointAttachVehicle _soldier1;
Additional Information
- See also:
- waypointsdeleteWaypointcopyWaypointssetCurrentWaypointsetWaypointBehavioursetWaypointCombatModesetWaypointCompletionRadiussetWaypointDescriptionsetWaypointFormationsetWaypointHousePositionsetWaypointPositionsetWaypointScriptsetWaypointSpeedsetWaypointStatementssetWaypointTimeoutsetWaypointTypesetWaypointVisiblewaypointAttachedVehiclesetWaypointLoiterRadiuswaypointLoiterRadiusaddWaypointsetWaypointLoiterTypecurrentWaypointattachObjectattachToattachedObjectsattachedTolightAttachObjecttriggerAttachVehicleattachedObject
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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Notes
- Posted on June 19, 2010 - 09:44
- Str
- You can only attach vehicles inserted from classic editor. Trying to attach dynamically spawned (createUnit, createVehicle) vehicles won't work. Engine will then try to find suitable target by itself, affecting game performance.