waypointAttachVehicle: Difference between revisions

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<dl class="command_description">
<dl class="command_description">
<dd class="notedate">Posted on January 4, 2019 - 20:55 (UTC)</dd>
<dd class="notedate">June 19, 2010 - 09:44</dd>
<dt class="note">[[User:Str|Str]] (Quoted)</dt>
<dt class="note">[[User:Str|Str]] (Quoted)</dt>
<dd class="note">
<dd class="note">

Revision as of 22:43, 4 January 2019

-wrong parameter ("Arma") defined!-1.00
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Description

Description:
Attaches a Waypoint to the given Vehicle or Unit. Attached waypoint automatically follows the vehicle/unit it is attached to.

Use this command to associate a transport with "GETIN" waypoint, other types of waypoints might work or might not. If you have different type of waypoint to start with, make it a "GETIN" type with setWaypointType
Groups:
Uncategorised

Syntax

Syntax:
waypoint waypointAttachVehicle vehicleName
Parameters:
waypoint: Waypoint - Waypoint to attach
vehicle: Object - Vehicle/unit to attach the waypoint to
Return Value:
Nothing

Examples

Example 1:
[_grp, 2] waypointAttachVehicle vehicle player;
Example 2:
((waypoints player) select 0) waypointAttachVehicle _soldier1;

Additional Information

See also:
waypointsdeleteWaypointcopyWaypointssetCurrentWaypointsetWaypointBehavioursetWaypointCombatModesetWaypointCompletionRadiussetWaypointDescriptionsetWaypointFormationsetWaypointHousePositionsetWaypointPositionsetWaypointScriptsetWaypointSpeedsetWaypointStatementssetWaypointTimeoutsetWaypointTypesetWaypointVisiblewaypointAttachedVehiclesetWaypointLoiterRadiuswaypointLoiterRadiusaddWaypointsetWaypointLoiterTypecurrentWaypointattachObjectattachToattachedObjectsattachedTolightAttachObjecttriggerAttachVehicleattachedObject

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

June 19, 2010 - 09:44
Str (Quoted)
You can attach waypoint only to vehicle inserted from the editor. Trying to attach it to dynamically spawned (createUnit, createVehicle) won't work. Engine will then try to find suitable target by itself, affecting game performance. [1]

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