waypointAttachVehicle: Difference between revisions
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Killzone Kid (talk | contribs) m (Reverted edits by Erentar (talk) to last revision by killzone_kid) |
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[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Command_Group:_Waypoints|{{uc:{{PAGENAME}}}}]] | [[Category:Command_Group:_Waypoints|{{uc:{{PAGENAME}}}}]] | ||
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<dl class="command_description"> | |||
<dd class="notedate">Posted on April 4, 2019 - 22:36 (UTC)</dd> | |||
<dt class="note">[[User:Erentar|Erentar]]</dt> | |||
<dd class="note"> | |||
Attaches a [[Waypoint]] to the given [[Vehicle]] or [[Unit]]. Attached waypoint automatically follows the vehicle/unit it is attached to. | |||
</dd> | |||
</dl> | |||
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Revision as of 23:36, 4 April 2019
Description
- Description:
- Attaches a vehicle Object to the given Waypoint.
- Groups:
- Uncategorised
Syntax
- Syntax:
- waypoint waypointAttachVehicle vehicleName
- Parameters:
- waypoint: Waypoint
- vehicleName: Object
- Return Value:
- Nothing
Examples
- Example 1:
[_grp, 2] waypointAttachVehicle vehicle player;
- Example 2:
((waypoints player) select 0) waypointAttachVehicle _soldier1;
Additional Information
- See also:
- waypointsdeleteWaypointcopyWaypointssetCurrentWaypointsetWaypointBehavioursetWaypointCombatModesetWaypointCompletionRadiussetWaypointDescriptionsetWaypointFormationsetWaypointHousePositionsetWaypointPositionsetWaypointScriptsetWaypointSpeedsetWaypointStatementssetWaypointTimeoutsetWaypointTypesetWaypointVisiblewaypointAttachedVehiclesetWaypointLoiterRadiuswaypointLoiterRadiusaddWaypointsetWaypointLoiterTypecurrentWaypointattachObjectattachToattachedObjectsattachedTolightAttachObjecttriggerAttachVehicleattachedObject
Notes
-
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