createMarkerLocal: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (reverse arbitrary decision <- type is the main aspect of the cfgmarkers declaration.)
(Undo revision 116706 by code34 (talk) doesnt belong to this page, added it to marker type)
Line 11: Line 11:
| Creates a [[local]] marker at the given position. Marker exists only on PC that created it.  The marker name has to be unique, if a marker with the given name exists, the command will be ignored. Use [[deleteMarkerLocal]] to delete local marker.<br><br>
| Creates a [[local]] marker at the given position. Marker exists only on PC that created it.  The marker name has to be unique, if a marker with the given name exists, the command will be ignored. Use [[deleteMarkerLocal]] to delete local marker.<br><br>
If position is given in 3D format, <tt>z</tt> coordinate is stored with the marker and will be used when marker is passed to commands like [[createVehicle]], [[createUnit]], [[createAgent]], [[createMine]], [[setVehiclePosition]] for example. However [[getMarkerPos]] and [[markerPos]] will always return 0 for <tt>z</tt>.  
If position is given in 3D format, <tt>z</tt> coordinate is stored with the marker and will be used when marker is passed to commands like [[createVehicle]], [[createUnit]], [[createAgent]], [[createMine]], [[setVehiclePosition]] for example. However [[getMarkerPos]] and [[markerPos]] will always return 0 for <tt>z</tt>.  
Markers type should be declared as class of [[cfgMarkers]].


<br><br>{{Important | Local markers have own set of local commands "xxmarkerxxLocal" to work with. If you use global marker command on a local marker, the local marker will become global marker.}}  |= Description
<br><br>{{Important | Local markers have own set of local commands "xxmarkerxxLocal" to work with. If you use global marker command on a local marker, the local marker will become global marker.}}  |= Description

Revision as of 15:19, 24 February 2019

-wrong parameter ("Arma") defined!-1.04
Hover & click on the images for description

Description

Description:
Creates a local marker at the given position. Marker exists only on PC that created it. The marker name has to be unique, if a marker with the given name exists, the command will be ignored. Use deleteMarkerLocal to delete local marker.

If position is given in 3D format, z coordinate is stored with the marker and will be used when marker is passed to commands like createVehicle, createUnit, createAgent, createMine, setVehiclePosition for example. However getMarkerPos and markerPos will always return 0 for z.

Local markers have own set of local commands "xxmarkerxxLocal" to work with. If you use global marker command on a local marker, the local marker will become global marker.
Multiplayer:
createMarkerLocal is local, so it should be used along with the other local commands. For global equivalent use createMarker
Groups:
Uncategorised

Syntax

Syntax:
createMarkerLocal [name, position]
Parameters:
[name, position]: Array
name: String
position: Array or Object - format Position2D, PositionAGL or Object
Return Value:
String

Examples

Example 1:
_marker = createMarkerLocal ["Marker1", position player];

Additional Information

See also:
allMapMarkersdeleteMarkerLocalcreateMarkersetMarkerBrushLocalsetMarkerColorLocalsetMarkerDirLocalsetMarkerPosLocalsetMarkerShapeLocalsetMarkerSizeLocalsetMarkerTextLocalsetMarkerTypeLocalsetMarkerAlphaLocaldeleteMarkerLocal

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Unknown
To create a marker which is visible on the map you need to define at least the following three settings: _markerstr = createMarkerLocal ["markername",[_Xpos,_Ypos]]; _markerstr setMarkerShapeLocal "ICON"; _markerstr setMarkerTypeLocal "DOT";

Bottom Section