createMarkerLocal: Difference between revisions
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| | | [[createMarkerLocal]] [name, position, channel, creator] |Syntax= | ||
|p1= [name, position]: [[Array]] | | |p1= [name, position, channel, creator]: [[Array]] |Parameter 1= | ||
|p2= name: [[String]] | | |||
|p3= position: [[Array]] or [[Object]] - format [[Position2D]], [[PositionAGL]] or [[Object]] (object's [[PositionWorld]] is used) | | |p2= name: [[String]] |Parameter 2= | ||
|p3= position: [[Array]] or [[Object]] - format position: [[Position2D]], [[PositionAGL]] or [[Object]] (object's [[PositionWorld]] is used)|Parameter 3= | |||
|p4= channel: [[Number]] - (Optional)The marker side for MP. {{since|arma3|2.01.146752}}|Parameter 4= | |||
|p5= creator: [[Object]] - (Optional) The marker creator for MP. {{since|arma3|2.01.146752}}|Parameter 5= | |||
| [[String]] |RETURNVALUE= | | [[String]] |RETURNVALUE= |
Revision as of 14:32, 2 October 2020
Description
- Description:
- Creates a local marker at the given position. Marker exists only on PC that created it. The marker name has to be unique, if a marker with the given name exists, the command will be ignored. Use deleteMarkerLocal to delete local marker.
If position is given in 3D format, z coordinate is stored with the marker and will be used when marker is passed to commands like createVehicle, createUnit, createAgent, createMine, setVehiclePosition for example. However getMarkerPos and markerPos will always return 0 for z. - Multiplayer:
- createMarkerLocal is local, so it should be used along with the other local commands. For global equivalent use createMarker
- Groups:
- Markers
Syntax
- Syntax:
- createMarkerLocal [name, position, channel, creator]
- Parameters:
- [name, position, channel, creator]: Array
- name: String
- position: Array or Object - format position: Position2D, PositionAGL or Object (object's PositionWorld is used)
- channel: Number - (Optional)The marker side for MP. Template:since
- creator: Object - (Optional) The marker creator for MP. Template:since
- Return Value:
- String
Examples
- Example 1:
_marker = createMarkerLocal ["Marker1", position player];
Additional Information
- See also:
- allMapMarkersdeleteMarkerLocalcreateMarkersetMarkerBrushLocalsetMarkerColorLocalsetMarkerDirLocalsetMarkerPosLocalsetMarkerShapeLocalsetMarkerSizeLocalsetMarkerTextLocalsetMarkerTypeLocalsetMarkerAlphaLocaldeleteMarkerLocalBIS_fnc_markerToStringBIS_fnc_stringToMarkerLocal
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Unknown
- To create a marker which is visible on the map you need to define at least the following three settings:
_markerstr = createMarkerLocal ["markername",[_Xpos,_Ypos]]; _markerstr setMarkerShapeLocal "ICON"; _markerstr setMarkerTypeLocal "DOT";
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma version 1.04
- Arma: New Scripting Commands
- Arma: Scripting Commands
- Command Group: Markers
- Scripting Commands: Local Effect
- Scripting Commands OFP Elite
- Scripting Commands Armed Assault
- Scripting Commands Arma 2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters