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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
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{{Command | {{Command | ||
| ofp | | ofp | ||
|gr1= Program Flow | |gr1= Program Flow | ||
|1.00 | |1.00 | ||
| Executes the given command(s) on every item of an array.<br> | | Executes the given command(s) on every item of an array.<br> | ||
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In {{arma2}} and later, the variable [[_x]] is always local to the [[forEach]] block so it is safe to nest them.<br> | In {{arma2}} and later, the variable [[_x]] is always local to the [[forEach]] block so it is safe to nest them.<br> | ||
{{Since|arma3|2.01|y}} the [[HashMap]] variant also provides a _y variable for the Value in the key-value pair. | {{Since|arma3|2.01|y}} the [[HashMap]] variant also provides a _y variable for the Value in the key-value pair. | ||
| code [[forEach]] array | |||
| code [[forEach]] array | |||
|p1= code: | |p1= code: | ||
* [[String]] ({{ofp}} / {{arma1}}) | * [[String]] ({{ofp}} / {{arma1}}) | ||
* [[Code]] ({{arma1}} and later) | * [[Code]] ({{arma1}} and later) | ||
|p2= array: [[Array]] - the array to iterate | |p2= array: [[Array]] - the array to iterate | ||
| [[Anything]] - will return the value of last executed statement | | [[Anything]] - will return the value of last executed statement | ||
| s2= code [[forEach]] hashMap | | s2= code [[forEach]] hashMap | ||
| p21= code: [[Code]] |Parameter21= | | p21= code: [[Code]] |Parameter21= | ||
| p22= hashMap : [[HashMap]] - The HashMap to iterate through |Parameter22= | | p22= hashMap : [[HashMap]] - The HashMap to iterate through |Parameter22= | ||
| r2= [[Anything]] - will return the value of last executed statement | | r2= [[Anything]] - will return the value of last executed statement | ||
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{ [[_x]] [[setDamage]] 1 } [[forEach]] [[units]] [[group]] [[player]];</code> | { [[_x]] [[setDamage]] 1 } [[forEach]] [[units]] [[group]] [[player]];</code> | ||
<code>{{codecomment|; SQS}} | <code>{{codecomment|; SQS}} | ||
"[[_x]] [[setDammage]] 1" [[forEach]] [[units]] [[group]] [[player]]</code> | "[[_x]] [[setDammage]] 1" [[forEach]] [[units]] [[group]] [[player]]</code> | ||
|x2= This command can also easily be used to execute a single command multiple times without respect to the array items. | |x2= This command can also easily be used to execute a single command multiple times without respect to the array items. | ||
<code>{ [[player]] [[addMagazine]] "30Rnd_556x45_Stanag"; } [[forEach]] [1, 2, 3, 4];</code> | <code>{ [[player]] [[addMagazine]] "30Rnd_556x45_Stanag"; } [[forEach]] [1, 2, 3, 4];</code> | ||
|x3= You can also use multiple commands in the same block: | |x3= You can also use multiple commands in the same block: | ||
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[[removeAllWeapons]] [[Magic Variables|_x]]; | [[removeAllWeapons]] [[Magic Variables|_x]]; | ||
[[doStop]] [[Magic Variables|_x]]; | [[doStop]] [[Magic Variables|_x]]; | ||
} [[forEach]] [[units]] [[group]] [[this]];</code> | } [[forEach]] [[units]] [[group]] [[this]];</code> | ||
|x4= To get the index of a [[forEach]] loop, use [[_forEachIndex]]: | |x4= To get the index of a [[forEach]] loop, use [[_forEachIndex]]: | ||
<code>{ [[systemChat]] [[format]] ["%1", _forEachIndex]; } [[forEach]] [1,2,3]; {{cc|will return: "0", "1", "2" in [[systemChat]] messages}}</code> | <code>{ [[systemChat]] [[format]] ["%1", _forEachIndex]; } [[forEach]] [1,2,3]; {{cc|will return: "0", "1", "2" in [[systemChat]] messages}}</code> | ||
|x5= Iterating a [[HashMap]] [[_forEachIndex]]: | |x5= Iterating a [[HashMap]] [[_forEachIndex]]: | ||
<code>{ [[systemChat]] [[format]] ["%1-%2", _x, _y]; } [[forEach]] createHashMapFromArray [[1,"a"], [2,"b"]]; {{cc|will return: "1-a", "2-b" in [[systemChat]] messages}}</code> | <code>{ [[systemChat]] [[format]] ["%1-%2", _x, _y]; } [[forEach]] createHashMapFromArray [[1,"a"], [2,"b"]]; {{cc|will return: "1-a", "2-b" in [[systemChat]] messages}}</code> | ||
| [[set]], [[resize]], [[pushBack]], [[pushBackUnique]], [[apply]], [[reverse]], [[select]], [[in]], [[find]], [[findIf]], [[toArray]], [[toString]], [[count]], [[deleteAt]], [[deleteRange]], [[append]], [[sort]], [[param]], [[params]], [[arrayIntersect]], [[Control Structures]], [[splitString]], [[joinString]] | | [[set]], [[resize]], [[pushBack]], [[pushBackUnique]], [[apply]], [[reverse]], [[select]], [[in]], [[find]], [[findIf]], [[toArray]], [[toString]], [[count]], [[deleteAt]], [[deleteRange]], [[append]], [[sort]], [[param]], [[params]], [[arrayIntersect]], [[Control Structures]], [[splitString]], [[joinString]] | ||
}} | }} | ||
Revision as of 00:35, 18 January 2021
Description
- Description:
- Executes the given command(s) on every item of an array.
The array items are represented by the magic variable _x. The array indices are represented by _forEachIndex.
In Arma 2 and later, the variable _x is always local to the forEach block so it is safe to nest them.
Template:Since the HashMap variant also provides a _y variable for the Value in the key-value pair. - Groups:
- Program Flow
Syntax
- Syntax:
- code forEach array
- Parameters:
- code:
- array: Array - the array to iterate
- Return Value:
- Anything - will return the value of last executed statement
Alternative Syntax
- Syntax:
- code forEach hashMap
- Parameters:
- code: Code
- hashMap : HashMap - The HashMap to iterate through
- Return Value:
- Anything - will return the value of last executed statement
Examples
- Example 1:
// SQF { _x setDamage 1 } forEach units group player;
; SQS "_x setDammage 1" forEach units group player
- Example 2:
- This command can also easily be used to execute a single command multiple times without respect to the array items.
{ player addMagazine "30Rnd_556x45_Stanag"; } forEach [1, 2, 3, 4];
- Example 3:
- You can also use multiple commands in the same block:
{ _x setCaptive true; removeAllWeapons _x; doStop _x; } forEach units group this;
- Example 4:
- To get the index of a forEach loop, use _forEachIndex:
{ systemChat format ["%1", _forEachIndex]; } forEach [1,2,3]; // will return: "0", "1", "2" in systemChat messages
- Example 5:
- Iterating a HashMap _forEachIndex:
{ systemChat format ["%1-%2", _x, _y]; } forEach createHashMapFromArray [[1,"a"], [2,"b"]]; // will return: "1-a", "2-b" in systemChat messages
Additional Information
- See also:
- setresizepushBackpushBackUniqueapplyreverseselectinfindfindIftoArraytoStringcountdeleteAtdeleteRangeappendsortparamparamsarrayIntersectControl StructuressplitStringjoinString
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on July 20, 2010
- Kronzky
-
If arrays are used in forEach loops, _x uses them by reference, so any changes to _x will be applied to the original:
_arr1 = [1,2,3]; _arr2 = [6,7,8]; { _x set [1,"x"] } forEach [_arr1,_arr2];
will change _arr1 to [1,"x",3], and _arr2 to [6,"x",8].
Bottom Section
- Posted on August 29, 2014 - 22:23 (UTC)
- Fett Li
-
forEach returns any (the last passed value will be the return value or just Nothing, depends on the function called).
_var = {_x} forEach [nil,"s",objNull,configFile ]; // return bin\config.bin _var = {_x setCaptive true} forEach allUnits; // return nothing
- Posted on September 20, 2014
- Mossarelli
-
Using the foreach loop, since there are no variable for the index like say the for-do loop, there is a variable that you can use to check the index of the foreach loop.
{ if (_forEachIndex == 1) then { // Copilot _x addUniform "U_B_Soldier_VR"; } else { // Adams [_x, "B_Soldier_TL_F"] call BIS_fnc_loadInventory; _x addUniform "U_B_Soldier_VR"; _x setIdentity "Bootcamp_B_Adams"; }; } forEach _crew;
So when the array is past from _crew to the loop, index 1 (which is the second element) is the copilot of the "B_Heli_Light_01_F" and he will get "U_B_Soldier_VR" as a uniform. While the pilot which is index 0 (first element), will get the same uniform but will get the loadout of "B_Soldier_TL_F" and the identity of "Bootcamp_B_Adams". - Posted on January 2, 2015 - 22:35 (UTC)
- Heeeere's Johnny!
-
Using exitWith inside a forEach loop will make forEach actually return something, namely whatever the exitWith returns:
_result = { if(_x isEqualTo 3) exitWith {"Hello"} } forEach [1,2,3,4,5]; //_result = "Hello"
- Posted on November 28, 2017 - 13:46 (UTC)
- dedmen
-
Be careful when deleting (deleteAt) elements from an Array while you iterate over it.
_forEachIndex will not move to reflect your change.
The forEach code is doing the same as_forEachIndex = 0; while {_forEachIndex < count _array} do { (_array select _forEachIndex) call code; _forEachIndex = _forEachIndex + 1; }
So if you delete your current element from the array the other elements will shift forward. Meaning you skip one element.
Example:_array = [1,2,3,4,5,6]; {_array deleteAt _forEachIndex} forEach _array;
After the first iteration your Array will be [2,3,4,5,6] and the _forEachIndex will be 1.
So on next iteration you get the element at index 1 which will be 3. So you've just skipped the 2.
So in the end you will only iterate over 1,3 and 6.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Program Flow
- Scripting Commands OFP 1.46
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.99
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands