createMarkerLocal: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ") |
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|x1= <code>_marker = [[createMarkerLocal]] ["Marker1", [[position]] [[player]]];</code> | |x1= <code>_marker = [[createMarkerLocal]] ["Marker1", [[position]] [[player]]];</code> | ||
|seealso= [[allMapMarkers]] [[deleteMarkerLocal]] [[createMarker]] [[setMarkerBrushLocal]] | |seealso= [[allMapMarkers]] [[deleteMarkerLocal]] [[createMarker]] [[setMarkerBrushLocal]] [[setMarkerColorLocal]], [[setMarkerDirLocal]], [[setMarkerPosLocal]], [[setMarkerShapeLocal]], [[setMarkerSizeLocal]], [[setMarkerTextLocal]], [[setMarkerTypeLocal]], [[setMarkerAlphaLocal]], [[deleteMarkerLocal]], [[BIS_fnc_markerToString]], [[BIS_fnc_stringToMarkerLocal]] | ||
}} | }} | ||
Revision as of 14:03, 20 January 2022
Description
- Description:
- Creates a local marker at the given position. Marker exists only on PC that created it. The marker name has to be unique, if a marker with the given name exists, the command will be ignored. Use deleteMarkerLocal to delete local marker.
If position is given in 3D format, z coordinate is stored with the marker and will be used when marker is passed to commands like createVehicle, createUnit, createAgent, createMine, setVehiclePosition for example. However getMarkerPos and markerPos will always return 0 for z. - Multiplayer:
- createMarkerLocal is local, so it should be used along with the other local commands. For global equivalent use createMarker.
- Groups:
- Markers
Syntax
- Syntax:
- createMarkerLocal [name, position, channel, creator]
- Parameters:
- name: String
- position: Array or Object - format position: Position2D, PositionAGL or Object (object's PositionWorld is used)
- since 2.02
- channel: Number - (Optional)The marker side for MP.
- since 2.02
- creator: Object - (Optional) The marker creator for MP.
- Return Value:
- String - the marker's name or empty string if the marker name is not unique.
Examples
- Example 1:
_marker = createMarkerLocal ["Marker1", position player];
Additional Information
- See also:
- allMapMarkers deleteMarkerLocal createMarker setMarkerBrushLocal setMarkerColorLocalsetMarkerDirLocalsetMarkerPosLocalsetMarkerShapeLocalsetMarkerSizeLocalsetMarkerTextLocalsetMarkerTypeLocalsetMarkerAlphaLocaldeleteMarkerLocalBIS_fnc_markerToStringBIS_fnc_stringToMarkerLocal
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Jan 06, 2007 - 17:21 (UTC)
-
To create a marker which is visible on the map you need to define at least the following three settings:
_markerstr = createMarkerLocal ["markername",[_Xpos,_Ypos]]; _markerstr setMarkerShapeLocal "ICON"; _markerstr setMarkerTypeLocal "DOT";
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.04
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Markers
- Scripting Commands: Local Effect