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[[removeAllWeapons]] [[Magic Variables|_x]]; | [[removeAllWeapons]] [[Magic Variables|_x]]; | ||
[[doStop]] [[Magic Variables|_x]]; | [[doStop]] [[Magic Variables|_x]]; | ||
} [[forEach]] [[units]] [[group]] [[this]];</code> |= Example 3 | } [[forEach]] [[units]] [[group]] [[this]];</code> |= Example 3 | ||
|x4= To get the index of a [[forEach]] loop, use [[_forEachIndex]]. | |||
| | |||
<code>{[[systemChat]] [[format]] ["%1", _forEachIndex];} [[forEach]] [1,2,3];</code> | <code>{[[systemChat]] [[format]] ["%1", _forEachIndex];} [[forEach]] [1,2,3];</code> | ||
Will return: "0", "1", "2" in [[systemChat]] messages. |= Example | Will return: "0", "1", "2" in [[systemChat]] messages. |= Example 4 | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 16:51, 20 September 2014
Description
- Description:
- Executes the given command(s) on every item of an array.
The array items are represented by the magic variable _x. The array indices are represented by _forEachIndex.
In ArmA2 & VBS2, the variable _x is always local to the forEach block so it is safe to nest them. - Groups:
- Uncategorised
Syntax
- Syntax:
- script forEach array
- Parameters:
- script: String (only in Operation Flashpoint), Code (since Arma)
- array: Array
- Return Value:
- Anything - will return the value of last executed statement
Examples
- Example 1:
{ _x setDammage 1; } forEach units group player;
- Example 2:
- This command can also easily be used to execute a single command multiple times without respect to the array items.
{ player addMagazine "M16"; } forEach [1, 2, 3, 4];
- Example 3:
- You can also use multiple commands in the same block.
{ _x setCaptive true; removeAllWeapons _x; doStop _x; } forEach units group this;
- Example 4:
- To get the index of a forEach loop, use _forEachIndex.
{systemChat format ["%1", _forEachIndex];} forEach [1,2,3];
Will return: "0", "1", "2" in systemChat messages.
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on July 20, 2010
- Kronzky
-
If arrays are used in forEach loops, _x uses them by reference, so any changes to _x will be applied to the original:
_arr1 = [1,2,3]; _arr2 = [6,7,8]; {_x set [1,"x"]} forEach [_arr1,_arr2];
will change _arr1 to [1,"x",3], and _arr2 to [6,"x",8].
Bottom Section
- Posted on August 29, 2014 - 22:23 (UTC)
- Fett Li
-
forEach returns any (the last passed value will be the return value or just Nothing, depends on the function called).
_var = {_x} forEach [ nil,"s",objNull,configFile ]; // return bin\config.bin _var = {_x setCaptive true} forEach allUnits; // return nothing
- Posted on September 20, 2014
- Mossarelli
-
Using the foreach loop, since there are no variable for the index like say the for-do loop, there is a variable that you can use to check the index of the foreach loop.
{ if (_forEachIndex == 1) then { // Copilot _x addUniform "U_B_Soldier_VR"; } else { // Adams [_x, "B_Soldier_TL_F"] call BIS_fnc_loadInventory; _x addUniform "U_B_Soldier_VR"; _x setIdentity "Bootcamp_B_Adams"; }; } forEach _crew;
So when the array is past from _crew to the loop, index 1 (which is the second element) is the copilot of the "B_Heli_Light_01_F" and he will get "U_B_Soldier_VR" as a uniform. While the pilot which is index 0 (first element), will get the same uniform but will get the loadout of "B_Soldier_TL_F" and the identity of "Bootcamp_B_Adams".
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Program Flow
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters