waypointAttachVehicle: Difference between revisions

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(attaches vehicle to waypoint not other way round)
(attaching vehicles)
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<dd class="notedate">Posted on June 19, 2010 - 09:44
<dd class="notedate">Posted on June 19, 2010 - 09:44
<dt class="note">[[User:Str|Str]]
<dt class="note">[[User:Str|Str]]
<dd class="note">You can attach waypoint only to vehicle inserted from classic editor.
<dd class="note">You can only attach vehicles inserted from classic editor.
Trying to attach it to dynamically spawned ([[createUnit]], [[createVehicle]]) won't work.
Trying to attach dynamically spawned ([[createUnit]], [[createVehicle]]) vehicles won't work.
Engine will then try to find suitable target by itself, affecting game performance.
Engine will then try to find suitable target by itself, affecting game performance.
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Revision as of 19:36, 7 November 2018

Notes

Posted on June 19, 2010 - 09:44
Str
You can only attach vehicles inserted from classic editor. Trying to attach dynamically spawned (createUnit, createVehicle) vehicles won't work. Engine will then try to find suitable target by itself, affecting game performance.

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