waypointAttachVehicle: Difference between revisions
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| Attaches a vehicle [[Object]] to the given [[Waypoint]]. | | Attaches a vehicle [[Object]] to the given [[Waypoint]]. | ||
{{Feature | important | Use this command to associate a transport with <tt>"GETIN"</tt> waypoint, other types of waypoints might work or might not. If you have different type of waypoint to start with, make it a <tt>"GETIN"</tt> type with [[setWaypointType]]}} | {{Feature | important | Use this command to associate a transport with <tt>"GETIN"</tt> waypoint, other types of waypoints might work or might not. If you have different type of waypoint to start with, make it a <tt>"GETIN"</tt> type with [[setWaypointType]]}} | ||
Revision as of 20:36, 9 June 2021
Description
- Description:
- Description needed
- Groups:
- Waypoints
Syntax
- Syntax:
- Syntax needed
- Parameters:
- waypoint: Waypoint
- vehicleName: Object
- Return Value:
- Return value needed
Examples
- Example 1:
[_grp, 2] waypointAttachVehicle vehicle player;
- Example 2:
((waypoints player) select 0) waypointAttachVehicle _soldier1;
Additional Information
- See also:
- waypointsdeleteWaypointcopyWaypointssetCurrentWaypointsetWaypointBehavioursetWaypointCombatModesetWaypointCompletionRadiussetWaypointDescriptionsetWaypointFormationsetWaypointHousePositionsetWaypointPositionsetWaypointScriptsetWaypointSpeedsetWaypointStatementssetWaypointTimeoutsetWaypointTypesetWaypointVisiblewaypointAttachedVehiclesetWaypointLoiterRadiuswaypointLoiterRadiusaddWaypointsetWaypointLoiterTypecurrentWaypointattachObjectattachToattachedObjectsattachedTolightAttachObjecttriggerAttachVehicleattachedObject
Notes
-
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