waypointAttachVehicle

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-wrong parameter ("Arma") defined!-1.00
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Description

Description:
Attaches a vehicle Object to the given Waypoint. This command associates given vehicle with given waypoint. The waypoint is moved to the vehicle's position. If vehicle is empty, the waypoint is converted it into get-in waypoint and on activation statement fires on get-in event.
Groups:
Uncategorised

Syntax

Syntax:
waypoint waypointAttachVehicle vehicleName
Parameters:
waypoint: Waypoint
vehicleName: Object
Return Value:
Nothing

Examples

Example 1:
[_grp, 2] waypointAttachVehicle vehicle player;
Example 2:
((waypoints player) select 0) waypointAttachVehicle _soldier1;

Additional Information

See also:
waypointsdeleteWaypointcopyWaypointssetCurrentWaypointsetWaypointBehavioursetWaypointCombatModesetWaypointCompletionRadiussetWaypointDescriptionsetWaypointFormationsetWaypointHousePositionsetWaypointPositionsetWaypointScriptsetWaypointSpeedsetWaypointStatementssetWaypointTimeoutsetWaypointTypesetWaypointVisiblewaypointAttachedVehiclesetWaypointLoiterRadiuswaypointLoiterRadiusaddWaypointsetWaypointLoiterTypecurrentWaypointattachObjectattachToattachedObjectsattachedTolightAttachObjecttriggerAttachVehicleattachedObject

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on June 19, 2010 - 09:44
Str
You can only attach vehicles inserted from classic editor. Trying to attach dynamically spawned (createUnit, createVehicle) vehicles won't work. Engine will then try to find suitable target by itself, affecting game performance.

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