waypointAttachVehicle

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Revision as of 08:04, 3 August 2014 by Ffur2007slx2 5 (talk | contribs) (see also)
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-wrong parameter ("Arma") defined!-1.00
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Description

Description:
Attaches a Unit to the given Waypoint.
Groups:
Uncategorised

Syntax

Syntax:
waypoint waypointAttachVehicle vehicleName
Parameters:
waypoint: Array - format Waypoint
vehicleName: Object
Return Value:
Nothing

Examples

Example 1:
[_grp, 2] waypointAttachVehicle vehicle player
Example 2:
[_grp, 2] waypointAttachVehicle _soldier1

Additional Information

See also:
--- Waypoint Category ---
waypointsdeleteWaypointcopyWaypointssetCurrentWaypointsetWaypointBehavioursetWaypointCombatModesetWaypointCompletionRadiussetWaypointDescriptionsetWaypointFormationsetWaypointHousePositionsetWaypointPositionsetWaypointScriptsetWaypointSpeedsetWaypointStatementssetWaypointTimeoutsetWaypointTypesetWaypointVisiblewaypointAttachedVehiclesetWaypointLoiterRadiuswaypointLoiterRadiusaddWaypointsetWaypointLoiterTypecurrentWaypoint

--- Attach Category ---
attachObjectattachToattachedObjectsattachedTolightAttachObjecttriggerAttachVehicleattachedObject

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on June 19, 2010 - 09:44
Str
You can attach waypoint only to vehicle inserted from classic editor. Trying to attach it to dynamically spawned (createUnit, createVehicle) won't work. Engine will then try to find suitable target by itself, affecting game performance.

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