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override void | DisplayUpdate (IEntity owner, float timeSlice) |
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void | SetOffsetY (float offset=-1) |
| Set available actions layout y position.
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void | SetAdditionalOffsetY (float offset) |
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override void | DisplayStartDraw (IEntity owner) |
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override void | DisplayStopDraw (IEntity owner) |
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override void | DisplayInit (IEntity owner) |
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void | SetEnabled (bool isEnabled) |
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override void | Show (bool show, float speed=UIConstants.FADE_RATE_INSTANT, EAnimationCurve curve=EAnimationCurve.LINEAR) |
| Show/hide InfoDisplay properly, not breaking other systems like AdaptiveOpacity or ConditionalVisibility.
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SCR_InfoDisplayHandler | GetHandler (TypeName handlerType) |
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SCR_InfoDisplayInvoker | GetOnStart () |
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SCR_InfoDisplayInvoker | GetOnStop () |
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IEntity | GetOwnerEntity () |
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Widget | GetContentWidget () |
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string | GetContentWidgetName () |
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void | SetRootWidget (notnull Widget root) |
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void | SetContentWidget (notnull Widget content) |
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void | Show (bool show, float speed=UIConstants.FADE_RATE_INSTANT, EAnimationCurve curve=EAnimationCurve.LINEAR) |
| Show/hide InfoDisplay properly, not breaking other systems like AdaptiveOpacity or ConditionalVisibility.
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bool | IsShown () |
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Widget | GetRootWidget () |
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bool | GetDimensions (out float width, out float height, bool addSafezones=true) |
| Get width and height of the InfoDisplay element, optionally with safezones adjustments.
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bool | GetAnchorPosition (out float x, out float y, EWidgetAnchor anchor=EWidgetAnchor.TOPLEFT, bool addSafezones=true) |
| Get width and height of the InfoDisplay element, optionally with safezones adjustments.
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void | RegisterToHudManager () |
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proto external int | GetInfoDisplays (out notnull array< BaseInfoDisplay > outInfoDisplays) |
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proto external GenericComponent | FindComponentInParentContainer (TypeName typeName) |
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int | GetAvailableActions (SCR_AvailableActionsConditionData data, array< ref SCR_AvailableActionContext > inActions, out array< SCR_AvailableActionContext > outActions) |
| Go through the list of passed in action names of inActions and populate the outActions list with actions that are currently active (available) Returns count of available actions or -1 in case of error.
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bool | CanBeShown (IEntity controlledEntity) |
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void | UpdateIsEnabled () |
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void | DisplayHint (Widget widget, float delayFade, float delayShrink) |
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void | HintFadeOut (Widget widget, float delayFade, float delayShrink) |
| Hide hint with fadeout.
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void | HintShrink (Widget widget, float delayShrink) |
| Hide hint with fadeout.
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void | HintHide (Widget widget) |
| Hide hint with fadeout.
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void | ApplyOffsets () |
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void | OnSettingsMenuClosed (ChimeraMenuBase menu) |
| Callback method that is triggered when some menu is closed.
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void | OnGamepadDeviceChanged (bool isUsingGamepad) |
| Callback method that is triggered when player switches to or from using gamepad as his input device.
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void | OnSlotUIResize () |
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void | ApplyLayoutBehavior () |
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bool | DisplayStartDrawInit (IEntity owner) |
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void | DisplayStartDraw (IEntity owner) |
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void | DisplayStopDraw (IEntity owner) |
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void | DisplayInit (IEntity owner) |
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void | DisplayUpdate (IEntity owner, float timeSlice) |
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void | DisplayControlledEntityChanged (IEntity from, IEntity to) |
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void | DisplayConsciousnessChanged (bool conscious, bool init=false) |
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void | DisplayOnSuspended () |
| Called when GUI is temporarily suspended due to visibility flags; e.g. GM entered and GUI marked as not to show in GM.
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void | DisplayOnResumed () |
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void | InitializeInterfaceSettings () |
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void | OnSettingsChanged () |
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void | OnShownFinished (Widget w, float targetOpacity, WidgetAnimationOpacity anim=null) |
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override void | OnStartDraw (IEntity owner) |
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void | AdaptiveOpacity_Update (float opacity, float sceneBrightness, bool init=false) |
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override void | OnStopDraw (IEntity owner) |
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override void | UpdateValues (IEntity owner, float timeSlice) |
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override void | OnInit (IEntity owner) |
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void | OnInit (IEntity owner) |
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void | UpdateValues (IEntity owner, float timeSlice) |
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void | OnStartDraw (IEntity owner) |
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void | OnStopDraw (IEntity owner) |
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