Biki Export Scripts: Difference between revisions
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This page contains all export scripts used to generate data on various pages on this wiki. | This page contains all export scripts used to generate data on various pages on this wiki. | ||
{{Feature|informative|In order to quickly link to the export script used to generate data on a specific page use {{hl|{<nowiki/>{[[Template:Wiki|Wiki]]{{!}}extractionScript}<nowiki/>}}} on that specific page.}} | {{Feature|informative|In order to quickly link to the export script used to generate data on a specific page use {{hl|{<nowiki/>{[[Template:Wiki|Wiki]]{{!}}extractionScript}<nowiki/>}}} on that specific page.}} | ||
{{Feature|informative|The functions from this page (and more) are also available in [https://github.com/arma3/Biki-Mod this mod].}} | |||
= [[Arma 3: CfgFunctions]] = | = [[Arma 3: CfgFunctions]] = |
Revision as of 00:23, 18 January 2022
Introduction
This page contains all export scripts used to generate data on various pages on this wiki.
Arma 3: CfgFunctions
Author: R3vo
private _export = format ["Last updated: {{GVI|arma3|%1}}",productVersion # 2 / 100] + endl + "{| class=""wikitable sortable"" border=""1"" style=""border-collapse:collapse; font-size:100%;"" cellpadding=""0.5em""
! Group
! Category
! Functions";
{ // Config
private _indexConfig = _forEachIndex;
private _nameConfig = _x # 0;
{ // Tags
private _nameTAG = configName _x;
private _valueTAG = getText (_x >> "tag");
if (_valueTAG == "") then { _valueTag = configName _x };
{ // Categories
private _nameCategory = configName _x;
_export = _export + endl + "|-" + endl + "!" + _nameTAG + endl + "!" + _nameCategory + endl + "|";
private _pathCategory = getText (_x >> "file");
{ // Functions
private _prefix = ["BIS_fnc_", "BIN_fnc_"] select (_nameTAG in ["A3_Enoch", "A3_Contact"]);
_export = _export + endl + ":[[" + _prefix + (configName _x) + "]]";
} forEach ((_nameConfig >> "CfgFunctions" >> _nameTAG >> _nameCategory) call BIS_fnc_returnChildren);
} forEach ((_nameConfig >> "CfgFunctions" >> configName _x) call BIS_fnc_returnChildren);
} forEach ((_nameConfig >> "CfgFunctions") call BIS_fnc_returnChildren);
} foreach [[configFile, "configFile"]];
_export = _export + endl + "|}";
copyToClipboard _export;
Arma 3: CfgMarkers
Author: R3vo
//Marker data to biki table
_classes = ("true" configClasses (ConfigFile >> "CfgMarkers"));
_classes = [_classes, [], {configName _x}, "ASCEND"] call BIS_fnc_sortBy;
_export = "{| class=""wikitable - sortable""
|-
! No. !! Class !! Name !! Icon Path !! Shadow !! Scope !! Added with
|-";
{
_addon = _x call ENH_fnc_getConfigSourceAddon params [["_addonClass", ""]];
if (_addonClass isNotEqualTo "") then {_addonClass = format ["{{Icon|%1|24}}", _addonClass]};
_shadow = ["{{Icon|checked}}", "{{Icon|unchecked}}"] select (getNumber (_x >> "shadow"));
_export = _export + endl + "| " + str (_forEachIndex + 1) + "." + " || " + "{{hl|" + configName _x + "}}" + " || " + getText (_x >> "name") + " || " + "{{hl|" + getText (_x >> "icon") + "}}" + " || " + _shadow + " || " + str getNumber (_x >> "scope") + " || " + _addonClass + endl + "|-"
} forEach _classes;
copyToClipboard ((_export trim ["|-", 2]) + "|}");
//Marker icons screenshot
//Create a solid, grey area marker in the editor first. Set its size to 100000x100000
_startPos = [-33000, 20000, 0];
_classes = ("true" configClasses (ConfigFile >> "CfgMarkers"));
_classes = [_classes, [], {configName _x}, "ASCEND"] call BIS_fnc_sortBy;
{
if (_startPos # 0 > 30000) then
{
_startPos set [0, -33000];
_startPos = _startPos vectorAdd [0, -1600, 0];
};
_marker = createMarker [configName _x , _startPos];
_marker setMarkerType configName _x;
_marker setMarkerText format [" %1.", _forEachIndex + 1];
_startPos = _startPos vectorAdd [3500, 0, 0];
} forEach _classes;
Arma 3: CfgMarkerColors
Author: R3vo
private _output = format ["Last updated: {{GVI|arma3|%1}}", (productVersion select 2) / 100] + endl; _output = _output + "{| class =""wikitable""" + endl + format ["|-%1! %2 !! %3",endl,"Config Name","RGBA"]; { private _colour = getArray (_x >> "color") call BIS_fnc_colorConfigToRGBA; private _colourName = configName _x; _output = _output + format ["%1|-%1|%2 || %3",endl,_colourName,_colour]; } forEach configProperties [configFile >> "CfgMarkerColors"]; _output = _output + endl + "|}"; copyToClipboard _output;
Arma 3: CfgMusic
Author: Killzone_kid
_cfgMusic = [];
_cfgMusic pushBack format ["Last updated: {{GVI|arma3|%1}}", (productVersion select 2) / 100];
_cfgMusic pushBack format ["{| class=""wikitable sortable"" width=""100%1""", "%"];
_cfgMusic pushBack format ["! width=""5%1"" |No.", "%"];
_cfgMusic pushBack format ["! width=""35%1"" |Title", "%"];
_cfgMusic pushBack format ["! width=""30%1"" |Class Name", "%"];
_cfgMusic pushBack format ["! width=""15%1"" |Duration", "%"];
_cfgMusic pushBack format ["! width=""15%1"" |DLC", "%"];
_cfgMusic pushBack "";
{
private _name = getText (_x >> "name");
private _duration = getNumber (_x >> "duration");
_duration = round _duration;
private _minutes = floor (_duration / 60);
private _mod = _duration mod 60;
private _seconds = _mod / 1;
_minutesStr = if (_minutes < 10) then {format ["0%1",_minutes]} else {format ["%1",_minutes]};
_secondsStr = if (_seconds < 10) then {format ["0%1",_seconds]} else {format ["%1",_seconds]};
_duration = format ["%1:%2",_minutesStr,_secondsStr];
private _dlc = if (configSourceMod _x == "") then
{
"Arma 3";
}
else
{
format ["%1",(modParams [configSourceMod _x,["name"]]) select 0];
};
//Some work around to make wiki link work
if (_dlc isEqualTo "[[Arma 3 Contact (Platform)]]") then
{
_dlc = "Arma 3 Contact";
};
if (_dlc isEqualTo "[[Arma 3 Tac-Ops]]") then
{
_dlc = "[[Arma 3 Tac-Ops Mission Pack]]";
};
_cfgMusic pushBack "|-";
_cfgMusic pushBack format ["| %1", _forEachIndex + 1];
_cfgMusic pushBack format ["| %1", if (_name == "") then {"N/A"} else {_name}];
_cfgMusic pushBack format ["| %1", configName _x];
_cfgMusic pushBack format ["| %1", if (_duration == "00:00") then {"N/A"} else {_duration}];
_cfgMusic pushBack format ["| %1", _dlc];
_cfgMusic pushBack "";
} forEach ("isClass _x" configClasses (configFile >> "CfgMusic"));
_cfgMusic pushBack "|}";
copyToClipboard (_cfgMusic joinString toString[10]);
Arma 3: Difficulty Settings
Author: Killzone_kid
"debug_console" callExtension format ["class Difficulties"];
"debug_console" callExtension format ["{"];
_cfg = configFile >> "CfgDifficulties";
{
_class = configName _x;
"debug_console" callExtension format [" class %1", _class];
"debug_console" callExtension format [" {"];
"debug_console" callExtension format [" class Flags"];
"debug_console" callExtension format [" {"];
_flags = _cfg >> _class >> "Flags";
_flagNames = [];
for "_i" from 0 to count _flags - 1 do {
_flag = _flags select _i;
_flagNames pushBack configName _flag;
};
_flagNames sort true;
{
getArray (_flags >> _x) params ["_current", "_canChange"];
if (_canChange == 1) then {
"debug_console" callExtension format [
" %1 = %2;",
_x, _current];
} else {
"debug_console" callExtension format [
" /* %1 = %2; - cannot be changed */",
_x, _current];
}
} forEach _flagNames;
"debug_console" callExtension format [" };"];
{
"debug_console" callExtension format [
" %1 = %2;",
_x, getNumber(_cfg >> _class >> _x)];
} foreach [
"precisionEnemy",
"precisionFriendly",
"skillEnemy",
"skillFriendly"
];
"debug_console" callExtension format [" };"];
} forEach ("true" configClasses _cfg);
"debug_console" callExtension format ["};"];
Arma 3: Display3DEN IDCs
Author: R3vo
private _controls = "{| class=""wikitable sortable"" |- ! Config Name !! IDC !! Config Path" + endl; private _fnc_scanConfig = { params ["_config"]; "true" configClasses _config apply { _idc = getNumber (_x >> "idc"); if (_idc > 0) then { _controls = _controls + "|-" + endl + "|" + "{{hl|" + configName _x + "}}" + " || " + str _idc + " || " + "{{ic|" + ([_x, ""] call BIS_fnc_configPath) + "}}" + endl; }; _x call _fnc_scanConfig; }; }; [configFile >> "display3DEN"] call _fnc_scanConfig; copyToClipboard (_controls + endl + "|}");;
Arma 3: Hitpoints
Author: R3vo
//If 3den Enhanced is installed, the script will also fill the "Name" column with available translations [] spawn { startLoadingScreen ["Loading"]; private _hitPoints = []; { _veh = configName _x createVehicle [0, 0, 0]; { _hitpoints pushBackUnique _x; } forEach (getAllHitPointsDamage _veh # 0); deleteVehicle _veh; } forEach ("isClass (_x >> 'HitPoints') && getNumber (_x >> 'Scope') >= 1" configClasses (configFile >> "CfgVehicles")); _hitpoints sort true; private _text = "{| class=""wikitable sortable""" + endl +"|-" + endl + "! No. !! Hit Point !! Name"; { _text = _text + endl + "|-" + endl + "| " + str (_forEachIndex + 1) + " || " + _x + " || " + localize ("STR_ENH_DAMAGE_" + _x); } forEach _hitpoints; copyToClipboard (_text + endl + "|}"); systemChat "Data copied!"; endLoadingScreen; };
Arma 3: createVehicle/vehicles
light version (without hitpoints)
Author: Lou Montana
private _result = "";
"if (getNumber (_x >> 'scope') > 0) then
{
_result = format ["%1* %2\n", _result, configName _x];
}" configClasses (configFile >> "CfgVehicles");
copyToClipboard _result;
_result;
heavy version (with hitpoints)
Author: Killzone_Kid
private _result = "";
"if (getNumber (_x >> 'scope') > 0) then
{
_result = _result + '* ' + configName _x + ""\n"";
for '_i' from 0 to count (_x >> 'AnimationSources') - 1 do
{
_animSource = (_x >> 'AnimationSources') select _i;
_source = getText (_animSource >> 'source');
if (_source == 'hit') then { _source = 'hit [' + getText (_animSource >> 'hitpoint') + ']' };
if (_source != '') then { _source = ' => ' + _source };
_result = _result + ('*# ' + configName _animSource + _source) + ""\n"";
};
}" configClasses (configFile >> "CfgVehicles");
copyToClipboard _result;
_result;
Arma 3: DLC Restrictions
Author: POLPOX
//Use unicode to prevent export error forceUnicode 0 ; //0: personal equipments 1: vehicles private _mode = 0 ; //Create hashmap to check looked models private _lookedModels = createHashMap ; //Get classes private "_classes" ; if (_mode == 0) then { //Get weapons, equipments, glasses, bags (in CfgVehicles) _classes = (" getNumber (_x >> 'scope') == 2 and [configName _x] call BIS_fnc_baseWeapon == configName _x and getNumber (_x >> 'type') != 65536 and !('UnknownEquipment' in (configName _x call BIS_fnc_itemType)) " configClasses (configFile >> "CfgWeapons")) + ("getNumber (_x >> 'scope') == 2" configClasses (configFile >> "CfgGlasses")) + ("getNumber (_x >> 'scope') == 2 and configName _x isKindOf 'Bag_Base'" configClasses (configFile >> "CfgVehicles")) ; } ; if (_mode == 1) then { //Get vehicles, except Men _classes = (" getNumber (_x >> 'scope') == 2 and (configName _x isKindOf 'AllVehicles' and !(configName _x isKindOf 'Man')) " configClasses (configFile >> "CfgVehicles")) ; } ; private _data = _classes apply { private _class = configName _x ; private _model = toLower (call { //Check if the thing is a uniform if ((getNumber (_x >> "itemInfo" >> "type")) == 801) exitWith { getText (_x >> "itemInfo" >> "uniformClass") } ; //Normalize model path to prevent errors private _split = (getText (_x >> "model") splitString "\") ; if ((count _split >= 2) and {!(".p3d" in toLower (_split#(count _split-1)))}) then { _split set [count _split -1,(_split#(count _split-1)) + ".p3d"] ; } ; (_split joinString "\") }) ; //Get DLC info per items if (isNil {_lookedModels get _model}) then { systemChat _class ; //Create a simple object and check the DLC via getObjectDLC private _obj = createSimpleObject [_model,[0,0,0]] ; private _dlc = getObjectDLC _obj ; //And remove the object. bye-bye deleteVehicle _obj ; //If it is a part of the base game, -1, otherwise DLC id if (isNil "_dlc") then { _lookedModels set [_model,-1] ; [_x,-1] } else { _lookedModels set [_model,_dlc] ; [_x,_dlc] } ; } else { //Skip the generation if the model is already checked systemChat ("simple object generate skipped: " + _class) ; [_x,_lookedModels get _model] } ; } ; //Return value preparation private _return = [ '{| class="wikitable sortable"', '|-' ] ; if (_mode == 0) then { _return pushBack '!Type' } else { _return pushBack '!Faction' } ; _return append [ '!classname', '!displayName', '!Icon', '!Restricted?' ] ; //Code to convert things to things private _IDtoDLC = { switch _this do { case 275700: {"arma3zeus"} ; case 288520: {"arma3karts"} ; case 304380: {"arma3helicopters"} ; case 332350: {"arma3marksmen"} ; case 395180: {"arma3apex"} ; case 571710: {"arma3lawsofwar"} ; case 601670: {"arma3jets"} ; case 612480: {"arma3malden"} ; case 744950: {"arma3tacops"} ; case 798390: {"arma3tanks"} ; case 1021790: {"arma3contact"} ; case 1325500: {"arma3artofwar"} ; default {""} ; } ; } ; private _DLCToName = { switch _this do { case "arma3zeus": {"Zeus"} ; case "arma3karts": {"Karts"} ; case "arma3helicopters": {"Helicopters"} ; case "arma3marksmen": {"Marksmen"} ; case "arma3apex": {"Apex"} ; case "arma3lawsofwar": {"Laws of War"} ; case "arma3jets": {"Jets"} ; case "arma3malden": {"Malden"} ; case "arma3tacops": {"Tac-Ops"} ; case "arma3tanks": {"Tanks"} ; case "arma3contact": {"Contact"} ; case "arma3artofwar": {"Art of War"} ; default {""} ; } ; } ; private _MODtoDLC = { switch toLower _this do { case "curator": {"arma3zeus"} ; case "kart": {"arma3karts"} ; case "heli": {"arma3helicopters"} ; case "mark": {"arma3marksmen"} ; case "expansion": {"arma3apex"} ; case "orange": {"arma3lawsofwar"} ; case "jets": {"arma3jets"} ; case "argo": {"arma3malden"} ; case "tacops": {"arma3tacops"} ; case "tank": {"arma3tanks"} ; case "enoch": {"arma3contact"} ; case "aow": {"arma3artofwar"} ; default {""} ; } ; } ; { _x params ["_class","_dlc"] ; private _dlcName = _dlc call _IDtoDLC ; _return pushBack "|-" ; //Make the BG red when is restricted private _BGCol = (call {if (_dlcName != "") exitWith {'style="background: #edd;"|'} ; ""}) ; //Categorize personal equipments if (_mode == 0) then { _return pushBack ("|" + _BGCol + call { if ((configHierarchy (_x#0))#1 == (configFile >> "CfgWeapons")) exitWith { #define IKO(typeClass) (configName (_x select 0) isKindOf [typeClass,configFile >> "CfgWeapons"]) _type = (configName (_x#0)) call BIS_fnc_itemType ; if (IKO("Rifle")) exitWith {"Rifle"} ; if (IKO("Pistol")) exitWith {"Pistol"} ; if (IKO("Launcher")) exitWith {"Launcher"} ; if (_type#1 == "GPS") exitWith {"Terminal"} ; if (_type#1 == "UAVTerminal") exitWith {"Terminal"} ; if (_type#1 == "AccessoryMuzzle") exitWith {"Muzzle Attachment"} ; if (_type#1 == "AccessorySights") exitWith {"Sight"} ; if (_type#1 == "AccessoryPointer") exitWith {"Rail Attachment"} ; if (_type#1 == "AccessoryBipod") exitWith {"Bipod"} ; if (_type#1 == "LaserDesignator") exitWith {"Binocular"} ; if (_type#1 == "NVGoggles") exitWith {"NVGs"} ; if (_type#1 == "Radio") exitWith {"Communication"} ; if ( _type#1 == "FirstAidKit" or _type#1 == "Medikit" or _type#1 == "Toolkit" or _type#1 == "MineDetector" ) exitWith {"Item"} ; _type#1 } ; if ((configHierarchy (_x#0))#1 == (configFile >> "CfgGlasses")) exitWith { "Facewear" } ; if ((configHierarchy (_x#0))#1 == (configFile >> "CfgVehicles") and configName (_x#0) isKindOf "Bag_Base") exitWith { "Backpack" } ; }) ; } else { _return pushBack ("|" + _BGCol + getText (configfile >> "CfgFactionClasses" >> (getText (_class >> "faction")) >> "displayName")) ; } ; _return append [ ("|" + _BGCol + configName _class), ("|" + _BGCol + getText (_class >> "displayName")) ] ;; //DLC Icons private _MOD = call { private _return = "" ; //Emulate Arsenal icons if (_mode == 0) then { private _addon = (configSourceAddonList (_x#0)) ; private _MOD = configSourceMODList (configFile >> "CfgPatches" >> _addon#0) ; if (count _MOD > 0) then { _MOD = _MOD#0 } else { _MOD = "" } ; _return = _MOD ; } ; //Emulate Eden Editor icons if (_mode == 1) then { private _MOD = (configSourceMODList (_x#0)) ; if (count _MOD > 0) then { _MOD = _MOD#0 } else { _MOD = "" } ; _return = _MOD ; } ; _return } ; _return pushBack ("|" + _BGCol + (["",format ["{{Icon|%1|25}}",_MOD call _MODtoDLC]] select (_MOD != ""))) ; if (_dlcName == "") then { _return pushBack ("|" + "No") ; } else { _return pushBack ("|" + _BGCol + (_dlcName call _DLCToName)) ; } ; } forEach _data ; _return pushBack "|}" ; //And finally done, use joinString to make line breaks and copy copyToClipboard (_return joinString endl) ;↑ Back to spoiler's top
Arma 3: Shooting Targets
Author: R3vo
popUpTargets = "{| class=""wikitable"" |- ! Display Name !! Class !! Animation Sources"; { private _anims = "true" configClasses (_x >> "AnimationSources"); if (_anims isNotEqualTo []) then { private _animsStr = ""; { _animsStr = _animsStr + "{{hl|" + configName _x + "}}" + "<br>" + endl; } forEach _anims; popUpTargets = popUpTargets + endl + "|-" + endl + "| " + getText (_x >> "displayName") + " || " + "{{hl|" + configName _x + "}}" + " || " + endl + _animsStr; }; } forEach ("getNumber (_x >> 'scope') > 1 && getText (_x >> 'editorSubcategory') == 'EdSubcat_Targets'" configClasses (configfile >> "CfgVehicles")); copyToClipboard (popUpTargets + endl + "|}");
CfgGroups
Author: Lou Montana
- Arma 2: CfgGroups
local _result = ""; local _addLine = { _result = _result + _this + (toString [10]); }; local _maxGroupWidth = 5; local _cfgGroups = configFile >> "CfgGroups"; "{{TOC|horizontal}}" call _addLine; for "_sideindex" from 0 to (count _cfgGroups -1) do { // side level local _sideConfig = _cfgGroups select _sideindex; if (isClass _sideConfig) then { if (_sideindex > 0) then { "" call _addLine; }; "" call _addLine; "== " + getText (_sideConfig >> "name") + " ==" call _addLine; "" call _addLine; "config: " + configName _sideConfig call _addLine; "" call _addLine; for "_factionindex" from 0 to count _sideConfig -1 do { // faction level local _factionConfig = _sideConfig select _factionindex; if (isClass _factionConfig) then { "=== " + getText (_factionConfig >> "name") + " ===" call _addLine; "" call _addLine; "config: " + configName _factionConfig call _addLine; "" call _addLine; "{| class=""wikitable""" call _addLine; for "_grouptypeindex" from 0 to count _factionConfig -1 do { // groupType level local _groupTypeConfig = _factionConfig select _grouptypeindex; if (isClass _groupTypeConfig) then { local _count = 0; for "_cnt" from 0 to count _groupTypeConfig -1 do { if (isClass (_groupTypeConfig select _cnt)) then { _count = _count + 1; }; }; local _groupLines = ceil (_count / _maxGroupWidth); "|- style=""vertical-align: top""" call _addLine; "! style=""vertical-align: middle; white-space: pre""" + (["", format [" rowspan=""%1""", _groupLines]] select (_groupLines > 1)) + " | " + getText (_groupTypeConfig >> "name") call _addLine; "<div style=""font-weight: normal"">config: " + configName _groupTypeConfig + "</div>" call _addLine; local _groupRow = 1; for "_groupindex" from 0 to count _groupTypeConfig -1 do { // group level local _groupConfig = _groupTypeConfig select _groupindex; if (isClass _groupConfig) then { "| <div style=""white-space: pre"">'''" + getText(_groupConfig >> "name") + "'''<br>config: " + configName _groupConfig + "</div>" call _addLine; "Composition:<div style=""" + (["", "columns: 2; "] select (count _groupConfig > 600 /* if needed */)) + "font-size: small"" class=""mw-collapsible mw-collapsed""><div style=""margin-right: 5em; padding-top: 1em"">" call _addLine; for "_unitindex" from 0 to count _groupConfig -1 do { local _unitClass = _groupConfig select _unitindex; if (isClass _unitClass) then { ("# " + getText (_unitClass >> "vehicle")) call _addLine; }; }; "</div></div>" call _addLine; _groupRow = _groupRow + 1; if (_groupRow > _maxGroupWidth) then { "|-" call _addLine; _groupRow = 1; }; }; }; "|-" call _addLine; }; }; "|}" call _addLine; }; }; }; }; "" call _addLine; "" call _addLine; "[[Category: CfgGroups]]" call _addLine; "" call _addLine; copyToClipboard _result; _result;
↑ Back to spoiler's top - Arma 2: Operation Arrowhead: CfgGroups
local _result = ""; local _addLine = { _result = _result + _this + (toString [10]); }; local _maxGroupWidth = 5; local _cfgGroups = configFile >> "CfgGroups"; "{{TOC|horizontal|||y}}" call _addLine; for "_sideindex" from 0 to (count _cfgGroups -1) do { // side level local _sideConfig = _cfgGroups select _sideindex; if (isClass _sideConfig) then { if (_sideindex > 0) then { "" call _addLine; }; "" call _addLine; "== " + getText (_sideConfig >> "name") + " ==" call _addLine; "" call _addLine; "config: " + configName _sideConfig call _addLine; "" call _addLine; for "_factionindex" from 0 to count _sideConfig -1 do { // faction level local _factionConfig = _sideConfig select _factionindex; if (isClass _factionConfig) then { "=== " + getText (_factionConfig >> "name") + " ===" call _addLine; "" call _addLine; "config: " + configName _factionConfig call _addLine; "" call _addLine; "{| class=""wikitable""" call _addLine; for "_grouptypeindex" from 0 to count _factionConfig -1 do { // groupType level local _groupTypeConfig = _factionConfig select _grouptypeindex; if (isClass _groupTypeConfig) then { local _count = 0; for "_cnt" from 0 to count _groupTypeConfig -1 do { if (isClass (_groupTypeConfig select _cnt)) then { _count = _count + 1; }; }; local _groupLines = ceil (_count / _maxGroupWidth); "|- style=""vertical-align: top""" call _addLine; "! style=""vertical-align: middle; white-space: pre""" + (["", format [" rowspan=""%1""", _groupLines]] select (_groupLines > 1)) + " | " + getText (_groupTypeConfig >> "name") call _addLine; "<div style=""font-weight: normal"">config: " + configName _groupTypeConfig + "</div>" call _addLine; local _groupRow = 1; for "_groupindex" from 0 to count _groupTypeConfig -1 do { // group level local _groupConfig = _groupTypeConfig select _groupindex; if (isClass _groupConfig) then { "| <div style=""white-space: pre"">'''" + getText(_groupConfig >> "name") + "'''<br>config: " + configName _groupConfig + "</div>" call _addLine; "Composition:<div style=""" + (["", "columns: 2; "] select (count _groupConfig > 600 /* if needed */)) + "font-size: small"" class=""mw-collapsible mw-collapsed""><div style=""margin-right: 5em; padding-top: 1em"">" call _addLine; for "_unitindex" from 0 to count _groupConfig -1 do { local _unitClass = _groupConfig select _unitindex; if (isClass _unitClass) then { ("# " + getText (_unitClass >> "vehicle")) call _addLine; }; }; "</div></div>" call _addLine; _groupRow = _groupRow + 1; if (_groupRow > _maxGroupWidth) then { "|-" call _addLine; _groupRow = 1; }; }; }; "|-" call _addLine; }; }; "|}" call _addLine; }; }; }; }; "" call _addLine; "" call _addLine; "[[Category: CfgGroups]]" call _addLine; "" call _addLine; copyToClipboard _result; _result;
↑ Back to spoiler's top - Arma 3: CfgGroups
private _lines = []; private _maxGroupWidth = 5; private _groupSides = "true" configClasses (configFile >> "CfgGroups"); // _lines pushBack "{{TopMenu|" + (_groupSides apply { format ["%1", getText (_x >> "name")] } joinString "") + "}}"; _lines pushBack "{{TOC|horizontal|||y}}"; { // side level if (_forEachIndex > 0) then { _lines pushBack ""; }; _lines pushBack ""; _lines pushBack "== " + getText (_x >> "name") + " =="; _lines pushBack ""; _lines pushBack "config: " + configName _x; _lines pushBack ""; private _factions = "true" configClasses _x; { // faction level _lines pushBack "=== " + getText (_x >> "name") + " ==="; _lines pushBack ""; _lines pushBack "config: " + configName _x; _lines pushBack ""; _lines pushBack "{| class=""wikitable"""; private _groupTypes = "true" configClasses _x; { // groupType level private _groups = "true" configClasses _x; private _groupLines = ceil (count _groups / _maxGroupWidth); _lines pushBack "|- style=""vertical-align: top"""; _lines pushBack "! style=""vertical-align: middle; white-space: pre""" + (["", format [" rowspan=""%1""", _groupLines]] select (_groupLines > 1)) + " | " + getText (_x >> "name"); _lines pushBack "<div style=""font-weight: normal"">config: " + configName _x + "</div>"; private _groupRow = 1; { // group level _lines pushBack "| <div style=""white-space: pre"">'''" + getText(_x >> "name") + "'''<br>config: " + configName _x + "</div>"; private _units = "true" configClasses _x; _lines pushBack "Composition:<div style=""" + (["", "columns: 2; "] select (count _units > 600 /* if needed */)) + "font-size: small"" class=""mw-collapsible mw-collapsed""><div style=""margin-right: 5em; padding-top: 1em"">"; { _lines pushBack ("# " + getText (_x >> "vehicle")); } forEach _units; _lines pushBack "</div></div>"; _groupRow = _groupRow + 1; if (_groupRow > _maxGroupWidth) then { _lines pushBack "|-"; _groupRow = 1; } } forEach _groups; _lines pushBack "|-"; } forEach _groupTypes; _lines pushBack "|}"; } forEach _factions; } forEach _groupSides; _lines pushBack ""; _lines pushBack ""; _lines pushBack ""; _lines pushBack ""; private _result = _lines joinString endl; copyToClipboard _result; _result;
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CfgWorlds/Group*
Author: Killzone Kid
if ((configName _x) select [0, 5] == 'group') then { diag_log ('%' + configName _x); for '_i' from 0 to count _x - 1 do { diag_log ('* ""' + configName (_x select _i) + '"" → ' + getText ((_x select _i) >> 'name')); }; }; false" configClasses (configFile >> "CfgWorlds");
inputAction/actions
Author: POLPOX
_r = [] ; { _r pushBack [getText (_x >> "name"),[]] ; _index = _forEachIndex ; { private _actionName = actionName _x ; (_r#_index#1) pushBack [_x,_actionName] ; } forEach getArray (_x >> "group") ; } forEach ("true" configClasses (configFile >> "UserActionGroups")) ; _rFinal = [ '{| class="sortable wikitable"' ] ; _presets = ("configName _x != 'Empty'" configClasses (configFile >> "CfgDefaultKeysPresets")) ; _str = '! Type !! actionName !! Name' ; { _str = _str + " !! " + getText (_x >> "displayName") ; if (getNumber (_x >> "default") == 1) then { _str = _str + "<br/>(Default)" ; } ; } forEach _presets ; _rFinal pushBack format ['! colspan="3"| Action information !! colspan="%1"| Presets',count _presets] ; _rFinal pushBack "|-" ; _rFinal pushBack _str ; { _type = _x#0 ; { _rFinal pushBack "|-" ; _x params ["_actionName","_name"/*,"_tooltip"*/] ; if (_name isEqualTo "") then { _name = "{{n/a}}" ; } ; _str = format ["| %1 || {{hl|%2}} || %3 ",_type,_actionName,_name] ; { _keys = getArray (_x >> "Mappings" >> _actionName) ; if (count _keys != 0) then { _keys = _keys apply { call { if (typeName _x == "STRING") exitWith { keyName call compile _x ; } ; if (typeName _x == "ARRAY") exitWith { _r = [] ; { if (typeName _x == "STRING") then { _r pushBack ((keyName call compile _x) splitString """")#0 ; } ; _r pushBack ((keyName _x) splitString """")#0 ; } forEach _x ; _r = (_r joinString "+") ; _r } ; keyName _x } ; } ; _str = _str + format ["|| %1 ",(_keys joinString ", " splitString """")#0] ; } else { _str = _str + "|| " ; } ; } forEach _presets ; _rFinal pushBack _str ; } forEach (_x#1) ; } forEach _r ; _rFinal pushBack "|}" ; copyToClipboard (_rFinal joinString endl) ;↑ Back to spoiler's top
Modules
Author: R3vo
private _version = format ["Last updated: {{GVI|arma3|%1}}", productVersion # 2 / 100]; private _counter = 0; private _export = _version + endl + "{| class=""wikitable""" + endl + "! Module Name !! Category !! Addon !! Function !! Description" + endl + "|-" + endl; private _modules = "(configName inheritsFrom _x) == 'Module_F'" configClasses (configFile >> "CfgVehicles"); { if ((getNumber (_x >> "scope") > 1)) then { private _name = getText (_x >> "displayName"); private _cat = getText (_x >> "category"); private _mod = configSourceMod _x; private _fnc = getText (_x >> "function"); if !(_fnc isEqualTo "") then { _fnc = _fnc select [7]; _fnc = "[[BIS_fnc" + _fnc + "]]"; }; private _desc = getText (_x >> "ModuleDescription" >> "Description"); if (_desc isEqualTo "") then {_desc = ""}; if (_mod == "") then {_mod = "A3"}; private _modName = modParams [_mod,["name"]]; _modName = _modName select 0; _cat = getText (configFile >> "CfgFactionClasses" >> _cat >> "displayName"); if (_cat isEqualTo "") then {_cat = "Others"};
_export = _export + "| " + _name + endl + "|| " + _cat + endl + "|| " + _modName + endl + "|| " + _fnc + endl + "|| " + _desc + endl + "|-" + endl; }; _counter = _counter + 1; } forEach _modules;
_export = _export + "|}" + endl + format ["Total number of modules: %1", _counter]; copyToClipboard _export;↑ Back to spoiler's top
nearestTerrainObjects
Author: R3vo
[] spawn
{
private _types = ["TREE", "SMALL TREE", "BUSH", "BUILDING", "HOUSE", "FOREST BORDER", "FOREST TRIANGLE", "FOREST SQUARE", "CHURCH", "CHAPEL",
"CROSS", "BUNKER", "FORTRESS", "FOUNTAIN", "VIEW-TOWER", "LIGHTHOUSE", "QUAY", "FUELSTATION", "HOSPITAL", "FENCE", "WALL", "HIDE", "BUSSTOP",
"ROAD", "FOREST", "TRANSMITTER", "STACK", "RUIN", "TOURISM", "WATERTOWER", "TRACK", "MAIN ROAD", "ROCK", "ROCKS", "POWER LINES", "RAILWAY",
"POWERSOLAR", "POWERWAVE", "POWERWIND", "SHIPWRECK", "TRAIL"];
_types sort true;
private _counts = [];
private _countTypes = count _types;
["R3vo_GetNearestTerrainObjects",""] call BIS_fnc_startLoadingScreen;
{
private _terrainObjects = nearestTerrainObjects [
[worldSize / 2, worldSize / 2],
[_x],
worldSize,
false
];
if (count _terrainObjects > 0) then
{
_counts pushBack [_x,count _terrainObjects];
};
((_forEachIndex + 1) / _countTypes) call BIS_fnc_progressLoadingScreen;
} forEach _types;
"R3vo_GetNearestTerrainObjects" call BIS_fnc_endLoadingScreen;
private _export = "<big>[[" + getText (configFile >> "CfgWorlds" >> worldName >> "description") + "]]</big>" + endl + "{{Columns|5|";
{
_export = _export + endl + "* " + (_x # 0) + ": " + (str (_x # 1));
} forEach _counts;
_export = _export + endl + "}}";
copyToClipboard _export;
};